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Author Topic: Equipment Damage Mechanics?  (Read 530 times)

kiwiphoenix

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Equipment Damage Mechanics?
« on: July 30, 2016, 03:54:22 am »

Hi, everyone.

Just wondering, does anybody know what mechanics govern the damage that weapons, armour, and clothing take in combat?
Specifically, is it possible to make an extremely protective and/or lethal material that also breaks easily?

Toying with the idea of ablative armour, but DF material interactions are a little too complicated for my tiny mind.
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Halnoth

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Re: Equipment Damage Mechanics?
« Reply #1 on: July 30, 2016, 06:11:43 am »

From my limited experiments while making my cloth armor mod, it seems that the same things that make a material good at being armor also make it less likely to incur damage. If I had to guess it, then I would say it has to do with all of the "fracture" tokens in the material RAWs; such as [IMPACT_FRACTURE].
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Cloth Armor Mod http://www.bay12forums.com/smf/index.php?topic=158967.msg7063531#msg7063531