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Author Topic: Wrestling: creature size = more dangerous grip breaks  (Read 1006 times)

peasant cretin

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Wrestling: creature size = more dangerous grip breaks
« on: July 13, 2016, 06:30:07 pm »

Wrestling has been overpowered for quite a while. Grabs are just too useful.

Specifically, successful grab attacks made by your character, whose purpose *isn't* to advance anywhere beyond the grab itself, serve to clog the NPC's attack menu. This is a huge bonus since it can cost the NPC a few ticks or more during combat, with zero downside to your character. If the NPC chooses to grip break, it either struggles with the grip or breaks free. You get a free action. This works against a creature of any size from humanoid to titan. What's sillier than a titan who needed to break the grip of a little dwarf?

I'm proposing that when a creature is much larger than the size of your character, the grip break should not just result in a grip break. Negative outcome would be determined first by size difference, then modified by level of strength and/or toughness.

1) Your character falls to the ground/is shifted around by one tile as a result of the grip break (if your character is strong enough to limit the effect)
2) Your character falls to the ground/is shifted around by one tile, and is stunned/injured (similar to a throw) as a result of the grip break (your character isn't tough enough to limit the effect)
3) Your character is flung several tiles as a result of the grip break along with the attendant damage (creature is twice your size, your strength and toughness don't matter)

I recognize that the dev page indicates fleshing out wrestling to include relative position, but I believe this might be a helpful addon, or is hopefully useful a standalone suggestion.

Any thoughts?
« Last Edit: July 13, 2016, 06:33:40 pm by peasant cretin »
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FantasticDorf

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Re: Wrestling: creature size = more dangerous grip breaks
« Reply #1 on: July 15, 2016, 04:58:19 am »

Like you mention to 'relative size' differences, in the future gripping might lead to clambering up a creature.

Falling off the back of a giant beast you're trying to hack down shadow of the collossus style is most definitely going to pulverise your body if you collide with the ground from 10 z levels wearing steel armour. Sounds like a reasonable negative risk for gripping a creature just to get to a more advantageous area in the creature's blind spot, fall and you'd die or at-least land on your extremely sore ass and get stomped by a creature turning around and attacking you while you are down.

In the same extent, you mention a titan not wanting to break the grip of a dwarf, it becomes a whole kettle of fish when that dwarf/those dwarves are crowding around you and manage to trip you by grabbing on and synchronising a wrestling attack at once.
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