Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Are 43.05 dragons bugged? (solved)  (Read 1689 times)

peasant cretin

  • Bay Watcher
  • [MEANDERER][GNAWER]
    • View Profile
Are 43.05 dragons bugged? (solved)
« on: July 08, 2016, 03:58:16 pm »

Spoiler: modified post (click to show/hide)

Please ignore. I was just misreading the "you block dragonfire" text and "dragon breathes fire" text as the same thing. Th first is the fire spreading so it did seem as though it was inconsistent with the cool down interval, which is wasn't. Good times with confusion.
« Last Edit: July 10, 2016, 04:07:02 am by peasant cretin »
Logged

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Are 43.05 dragons bugged?
« Reply #1 on: July 08, 2016, 06:19:17 pm »

50 ticks is actually absurdly quick. I would not surprised to see something using a 50 tick interaction every second or two.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

peasant cretin

  • Bay Watcher
  • [MEANDERER][GNAWER]
    • View Profile
Re: Are 43.05 dragons bugged?
« Reply #2 on: July 08, 2016, 06:49:49 pm »

50 ticks in Adventure Mode or Arena Mode is a decent chunk of time. A dwarf at 1.000 walking speed will take 9-10 ticks to cross one tile. Most standard attacks are 6 ticks. Quick attacks and grab attacks are 4 ticks.

For example, giant cave spiders and web shooting titans/FBs shoot web at 30 tick interval. If an adventurer is running a "same z-level combat", they'll have that window of opportunity to strike, before needing to dodge the next web shot which is not all that feasible to do consistently.

But more to the point, in previous versions when I've run arena mode tests or during Adv mode runs, the dragons did adhere to the 50 tick interval. Here in 43.05, they're breathing during every exchange, which is unusual.
Logged

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: Are 43.05 dragons bugged?
« Reply #3 on: July 09, 2016, 01:50:48 am »

Ticks don't translate well from turn-based gameplay to real-time gameplay. At any decent fps rate you'll see the turns go by so fast it looks like there is almost no recharge time for breath or web attacks. Your dwarves are also too stupid to handle these special attacks well and will be easily finished by them if they don't cheese the enemy first.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Melting Sky

  • Bay Watcher
    • View Profile
Re: Are 43.05 dragons bugged?
« Reply #4 on: July 09, 2016, 03:01:19 am »

Although I haven't tried the new version, dragons have always been machine gun flame throwers every time I have encountered them in the past. They literally just spew fire constantly. Unless the fps is running down below like fifty you will get more than one blast of flame per second. If you are getting like 20 blasts per second then something has changed and is likely busted.
« Last Edit: July 09, 2016, 03:02:57 am by Melting Sky »
Logged

peasant cretin

  • Bay Watcher
  • [MEANDERER][GNAWER]
    • View Profile
Re: Are 43.05 dragons bugged?
« Reply #5 on: July 09, 2016, 12:48:25 pm »

FPS and real time gameplay are Fort Mode considerations. Apologies guys, for not being all that clear: I'm writing about this from a purely Adventure Mode/Arena Mode perspective.

Adventure Mode is turn based, where *all the ticks matter* and more importantly, in combat they can almost all be accounted for. Arena Mode, when run like Adventure Mode, is also turn based, and likewise almost all combat ticks can be managed and are accounted for.

Dragons have always been predictable prior to 43.04. Technically they still are. Prior to 43.04, you've always been able to have 3-4 mutual melee exchanges with said dragon(s) inbetween breaths, presuming neither of you are dodging to another tile.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Are 43.05 dragons bugged?
« Reply #6 on: July 09, 2016, 07:12:49 pm »

FPS and real time gameplay are Fort Mode considerations. Apologies guys, for not being all that clear: I'm writing about this from a purely Adventure Mode/Arena Mode perspective.

Adventure Mode is turn based, where *all the ticks matter* and more importantly, in combat they can almost all be accounted for. Arena Mode, when run like Adventure Mode, is also turn based, and likewise almost all combat ticks can be managed and are accounted for.

Dragons have always been predictable prior to 43.04. Technically they still are. Prior to 43.04, you've always been able to have 3-4 mutual melee exchanges with said dragon(s) inbetween breaths, presuming neither of you are dodging to another tile.
Best edit the OP too or you'll get another 5 pages regarding FPS and fortress time as people continue to answer before reading the thread.
Logged

peasant cretin

  • Bay Watcher
  • [MEANDERER][GNAWER]
    • View Profile
Re: Are 43.05 dragons bugged?
« Reply #7 on: July 09, 2016, 08:37:55 pm »

Done. Much thanks, Shonai_Dweller  :)
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Are 43.05 dragons bugged?
« Reply #8 on: July 10, 2016, 01:01:35 am »

You can still account for ticks in fort mode with the wait (.) key.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
    • View Profile
Re: Are 43.05 dragons bugged?
« Reply #9 on: July 10, 2016, 02:11:29 am »

Just did some Arena mode testing with a dragon.  It definitely wasn't breathing fire faster than 50 ticks as far as I could see.  In fact, based on . presses, it was usually breathing fire closer to 60-80 ticks.

No idea why you're seeing different results.
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

peasant cretin

  • Bay Watcher
  • [MEANDERER][GNAWER]
    • View Profile
Re: Are 43.05 dragons bugged?
« Reply #10 on: July 10, 2016, 04:02:57 am »

Just did some Arena mode testing with a dragon.  It definitely wasn't breathing fire faster than 50 ticks as far as I could see.  In fact, based on . presses, it was usually breathing fire closer to 60-80 ticks.

No idea why you're seeing different results.

Just re-ran the test. Ignore what I was saying. I was just misreading the "you block dragonfire" text and "dragon breathes fire" text as the same thing. Th first is the fire spreading so it did seem as though it was inconsistent with the cool down interval, which is wasn't. Good times with confusion.
Logged

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Are 43.05 dragons bugged? (solved)
« Reply #11 on: July 10, 2016, 09:04:25 am »

You can still account for ticks in fort mode with the wait (.) key.
I'm not sure that isn't for 10 adv mode timekeeping units or something. I've had a dwarf get hit by a max speed minecart, skid along the ground, stand up, be no longer stunned and do something else in a single step.

Combat can be similarly fast.