Do not give your dwarfs cowardly and impure weapons, Your dwarfs must fight with basic weapons made with the most pure and basic of alloys, nothing above iron is allowed in the construction of weapons.
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The exception to the above rule is the most holy and pure metal of adamantine and the artifacts created by the dwarfs that are touched by the gods (this apply's to armor as well)
What do you mean above iron? Steel. But candy is allowed?
So basically, no use of Steel for weapons and armors, except for steel artifact?
Cage trap: Max 3 for capturing animals to be used for training.
No traps ( unless its extremely over-complicated and dedicated to the great god of Armok)
So a dodge trap which is 1x20ish long tile foot path full of weapon traps with 25z deep drop on each side is a "simple trap."
But adding water cannons triggered by pressure plates to push invaders off the side is over complicated enough?
What about 1 tile paths with magma mist generators via circular screw pumps?
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Suggestion / Discussion:
Rule 1. There should be unobstructed path into the fortress at all times. Moreover, there should be a 3+ wide road from fortress entrance to the outside be it on the surface or a cavern.
Reason: Constructed roads will not allow weapon traps built on it. At least 3 wide, minimizes dodge down to death type defenses, even when flooding the road with water.
Rule 2. Armor materials are restricted to cloth, wood, bone, leather, and candy only. Artifact armors are allowed regardless of material.
Rule 3. Weapon materials are restricted wood, bone, and candy only. Artifact weapons are allowed regardless of material.
Rule 4. A maximum of 3 cage traps are allowed.
Reason: Good luck using 3 cage traps to stop a siege of 100. Used for capturing creatures for war training is highly encouraged.
Rule 5. Mechanical features that uses mechanism that directly cause damage is not allowed. This includes, weapon traps, and atom smasher via raising bridge slamming down.
Discussion. Does a retracting bridge disappearing cause direct damage?
- If raising bridges are not allowed, then turrets behind fortification will still be usable but has vulnerability from goblin archers to shoot back.
- But what about wild magma crab fire turrets, wild GCS, or other weaponized range FBs? Sure a player can wall them in with the fortification exposed line of sight to the entrance area. What if we do not allow walled in rooms? A room must be accessible via door or floodgate only? This will still allow the use of magma crabs and GCS, but will prevent weaponizing building destroyers.
- Cave in traps allowed? It is usable once; unless you create an obsidian wall to reset the falling chunk of earth.
Rule 6. Mechanical defenses are allowed so long as Rule 1's unobstructed path to the fortress is maintained.
Discussions.
- Drowning chambers would break Rule 1's pathing.
- Dodge down to Deep Pit can break Rule 1; however, if the bottom of the pit does have path through out, then it's ok.
So, does having a maximum pit depth be a rule? I think the approximate 25z guarantees exploding into gore; with maybe 10z drop as survivable with damage.
- Minecart designs for defense would then be limited due to unable to carve tracks on roads.