Granite 18, 251 AC
More mouths to feed! As if it was not bad enough! Our food stocks were already dwindling and suddenly we get swarmed with 18 good-for-nothings? If only there was some project to sacrifice them into... At least our military squad has a full ten Dwarves now. Regardless, I'll continue writing a little information about each one of them.
Aban Likotedtul, She is a bee keeper and weaver. Drafted into the army.
Bomrek Sazirablel, He is a miner and a... gelder. Permanently ordered to just mine.
Bomrek Zatthudatis, He is a terrible leatherworker... Army.
Erib Nakuthkol, She is a gelder and weaver... Army.
Fath Sodelrungak, He is a hunter. Due to low food supplies, he'll find whatever bolts he needs.
Geshud Buzatmeng, He is now a recruit.
Iton Kadoldostob, She is a stone detailer and a spinner.
Libash Amostodkish, He is terrible at training animals and terrible at dyeing. Also makes paper. Army.
Lolor Kibkokeb, She is a terrible cook and siege operator. Army.
Lolor Tiristkol, He is recruited.
Minkot Nosimerith, He is good at animal dissection, siege operating and terrible at wax working. Assigned to farms.
Oddom Nilvumom, She is good at weaving, and terrible at plant gathering. Told to learn to process plants.
Onul Ostudib, She is a good stonecrafter, and a decent tanner.
Stukos Shisiden, She is a good fisherdwarf and decent stonecrafter.
Tun Lorbamgatiz, She is a terrible weaponsmith, blacksmith, and metalcrafter.
Zefon Eshtanossek, He is a decent wood worker, and is good at sewing clothes.
Zon Keskalsoloz, He is a butcher.
Zuntir Mengerith, He is a terrible brewer and leatherworker while being good at making clothes and metal furniture.
Another farming area has been designed, and the workshops area design has been expanded. Once the workshops are finished I'll look into getting the miners to make a proper military training room rather than just stuffing them all into that bedroom.
Slate 8, 251 AC
It has come to my attention that Zefon Eshtanossek has had some strange and wild idea pop into his head. He burst into the newly mined out clothesworkers workshop and claimed it. He is demanding metal bars and cloths. I have yet to order any of the tetrahedrite to be mined out, as previous events have set us back from my plans by several months. Monom... HOW did you get stuck in a tree of all places? Fath Sodelrungak is running around outside killing nearly everything he sees now while Zon Keskalsoloz is cleaning up after him. Plant stocks have been diverted fully to the production of alcohol. Another note is that the population of dogs in the fort is heavily on the rise, with 15 dogs in total now.
Slate 26, 251 AC
Zon ran in through the gate today screaming about undead. At first I thought he had lost his mind until he clearly described a human waving his fingers at one of Tulon's kills. It's bone frame had slowly risen from the ground. I immediately ordered Tulon to charge to the area with her militia. The boar skeleton had fallen back to the ground, and the necromancer was nowhere to be seen.
Hematite 9, 251 AC
Zefon is still in the Clothier's shop after all this time. The Smelters are refusing to do their jobs... I'm only hoping that these humans have brought some metal with them, otherwise I fear that Zefon may lose his mind. Rumours have also began to float about about sightings of Monom haunting the halls. His memorial stone should be up in any day, even if the rumours are false. The crafting area is now completely dug out and many workers are plying their trade inside.
Hematite 17, 251 AC
Zefon had the gleam of madness in his eyes when Dwarves finally began to smelt metal bars. I believe we had saved him from madness by mere days if not hours...
Hematite 21, 251 AC
Zefon has emerged from his seclusion holding a.... BAG? A BAG?
Wait... I've looked at it better... How did Zefon even know of Monom? He clearly depicts in copper and cloth Monom dying in his tree... Regardless, trade was extremely profitable with the humans. We bought a bronze bar, a warhammer, two shields, a couple of anvils, tons of picks, countless bins of cloth and leather, and infinite amounts of cheese and fish. They were asking for Dwarf-sized clothing which I find very strange.
The Artifact BAGMalachite 5, 251 AC
We have received more migrants it seems. At least these ones are not all useless. I've designated the beginnings of the barracks floor, and have started the quarry. The smelters have finally run out of tetrahedrite so I've also designated the tetrahedrite vein to be mined, only above the living area. If we break through our hillock anywhere, it would be good to get miners in there immediately. These are the new migrants:
Bomrek Sazirber, He is a soaper, suturer, and potash maker. He is also a woodcrafter.(pff Elf Lovers)
Libash Edemshetbeth, He is a presser a presser that has now been drafted into the mining corps.
Kogsak Nebelsolon, She is a stone detailer that now also mines.
Mistem Seloramost, He is a potash maker, glazer, and an accomplished weaponsmith.
Urvad Dorenurol, He is good at chopping down the tree huggers greatest love, and is also a plant processor.
Fath Kellanir, He is a soaper that is an accomplished armorsmith.
Thikut Etostsakzul, She is a spinner and glazer, whom I have assigned to the mining corps.
Endok Alathusen, He is a master presser, tanner, and glassmaker.
Galena 14, 251 AC
Stukos Shisden took over a Craftdwarf's workshop and created an olthiz? What is an olthiz? Oh. Its an... instrument of some kind.
The artifact instrumentSandstone 12, 251 AC
The merchants from Limaruzol have once more arrived at Listurdim. I have already spoken with the liason, and have once more asked for iron bearing ores and bars. In return they want these items:
Spears
Shields and bucklers
Windows
Ash
Tools
Prepared Meals
Quivers
I am sure come the next year that we will have many shields, providing our hillock does not get invaded. We may even have spears. The merchants have also stated that the Elves as of yet have been completely unsuccessful in breaching into the mountainhome. We managed to grab much steel and iron equipment off of them plus the ores I requested Limestone last year. While the other Dwarves were transferring trade goods to the trade depot, I arranged for the new winding corridor near the gates to begin being filled with traps. There is enough mechanisms already to fill up one third of it with cage traps. I also have to write that we received yet more mouths to feed.
Degel Cattenamkol, He is a leatherworker that is now in the army.
Ezum Durzaneg, He dabbles in everything. As he claims he was once in the army, he will become a captain of the militia.
Fath Ingtakaban, He is a hunter that is a terrible diagnostician.
Fath Ozkakkilrud, She is a gelder that will join Ezum's new squad.
Iden Olinlanggud, He is a mason, clothesmaker, and blacksmith.
Olin Ingizkekim, She is a gem setter and gem cutter that will also join the new squad.
Rakust Dumatlibash, She is a woodcutter, presser, and fisherdwarf that will join the new squad.
Udil Tobulamem, He is an animal dissector and milker that will join the new squad.
Then it was only after the new migrants came in that a mayor was elected in... I am not the mayor.
Moonstone 1, 251 AC
Nothing much happened over the past month until today. Not only is today the start of winter, but the Undead have come! The miners that were removing the ramps on our hills escaped to tell us of this. The main gate has been closed and the militia has been stationed between the gates with the war dogs. Tulon is expected to defend without losses, with only 5 warhammers... The trap line has not been finished yet so the mayor has ordered a wall to be built inside our pathway. The undead are too numerous, numbering at 50 or more with 3 necromancers, according to the two miners who saw them firsthand.
Moonstone 6, 251 AC
Three soldiers foolishly ran out of the fortress before it could be sealed. They were struck down.
Moonstone 12, 251 AC
Due to the inability of the Dwarves to build a wall, the Undead have taken the courtyard. Five dwarves died in holding them off long enough to close the gate. The death toll is now at eight Dwarves.... All that training, for nothing. We have captured 9 of them, though we will now have to line the main tunnel in cage traps to even survive.
Opal 5, 251 AC
Now that the surface has been lost, our only hope is the caverns. The mayor decided to get miners to try and find a cavern. Today, the miners found gold, galena, and a cavern. A grazing area is now being dug out for the grazing animals that we saved. The cavern has both water and fungiwood. We may have to devise a way to cut it safely, or grow fungiwood ourselves.
Granite 1, 252 AC
The fort is almost sustainable. The only thing we need is a fuel source, and no matter what attacks Listurdim from the outside, that will make us nigh on impregnable. Regardless, the metalsmith is now making cages to catch the undead, and we have secured a foothold in the caverns that is safe against all but swimming and flying creatures. Once the gate opens, the undead will be helpless.
The front gateLiving area and farmsTombsWorkshopsFuture Barracks, the two 5*5 rooms will be gyms, while the stockpile is for cages. Then there are living areas, storage, and a training room.Quarry that is on the opposite isde of the map from the fortressThe foothold in the first cavern. Will extend it in the future. OOC: Apparently according to the kills screen, my surviving military took out 25 undead before I shut the door, so once I open it it should be relatively easy.