Overseer's Log, 8th of Felsite, 1060 The Mountainhomes have sent a Guildmaster which will surely aid is in our trade deals with the humans.
His first act, very soon after arriving, was to prohibit the exporting of bolts. Not a problem.
14th of Hemetite, 1060
The Filthy kobolds have returned in greater force, and this time they have ambushed the human caravan! They slew 2 swordsmen, 2 mechants, 1 horse and demolished 2 wagons before withdrawing. Thankfully the merchant princess had already made it into the fort and safety, I don't like to consider the diplomatic consequences of her death.
The humans are no longer interested in trade and have turned around and are leaving.
11th of Limestone, 1060
A vile force of darkness has arrived!
I count 43 goblins including 3 weaponmasters and 8 trolls. I've stationed the military at the defensive point, sealed the trade entrance and opened the decoy hall.
23rd of Limestone, 1060
Victory! the siege is broken! between being flung into the river and the weapon traps, no goblin made it far enough to even be shot at by the military.
at least 20 goblins are dead, though it's impossible to count the bodies that were crushed or drown, and 0 dwarves were injured. That should teach them!
now we just have a mountain of goblin corpses and assorted grabage to clean up. I'm going to attempt to just lock the door and let the floods wash it all away.
In other news, a corpse was discovered in our garbage dump traps that can only be described as a 'bat-man'. He was armed with a primitive blowgun. I feel our traps are sufficient, but I'll keep an eye on the situation.
22nd of Sandstone, 1060
I've begun milling the cave wheat we have laying around, and have plans for making dwarven sugar out of our sweet pods. I'm getting quite sick of plump helmets and cave fish all the time and they are taking up way too much room in our storage. Some proper meals would be nice.
12th of Moonstone, 1060
The goblins have returned.
I count 49 goblins and 25 trolls. Worse yet, the goblin king himself seems to be leading the charge.
The militia is deployed, and the traps are armed.
7th of Opal, 1060
The goblin king is dead and the siege is broken! once again dwarven traps have proven superior to the goblin masses. roughly 3/4ths of the goblin king's forces followed him to the grave and once again no dwarves were wounded.
The corpses have been taken to the refuse pile to be turned into totems and bolts. the goblin junk has been left to hopefully be washed into the river.
End Log
The goblin flinger has pretty much turned into an automatic goblin smasher, and I don't really like splatbridges (seems too much like cheating to me) so I'll probibly disable the pressure pad. at least the goblin king died to weapon traps I guess. Smashing most the goblins leads to alot less garbage though which is nice. I hope the river washes the piles away but I doubt it will.
The fort is really getting boring, and the new version is out soon so I'm going to try and too deep within another year or 2. The milita is not trained as much as I would like, and the metalsmith won't put out super high quality armor yet but hey - it makes it fun, maybe you all get to died horribly from demons instead of dying instantly from the balrog.