Is this real life? Have my eyes deceived me? Did somebody actually pull off multiplayer survival horror?
Dead by Daylight just came out and is on sale for about 18 bucks on Steam right now; deluxe edition had closed beta access but that's gone now so no point unless you like digital artbooks and shit.
It's, like I said, multiplayer survival horror pitting four survivors against a superhuman murderer in service to the Entity, some arachnid devil from a between-space called the Bloodweb.
As a survivor, you're trapped in a dark, mazelike environment (Apparently twelve maps with three themes and limited procedural generation to keep it fresh) and have to activate a number of generators to power the door to safety. You have no way of harming the Killer but you do have some limited means to delay and annoy him. You can pull debris over to slow him down and stun him momentarily if he's too close when it falls, there's a flashlight that can temporarily blind him, and if the Trapper is dumb enough to walk over his own beartraps he'll be briefly immobilized.
There's also closets of course. If you've ever wondered how effective hiding in a closet would actually be against a determined hunter, you're probably right. I actually think closets could use a "buff." Right now even if you're healthy your breathing is pretty clearly audible on headphones. I headed into a cabin basement on a lark and heard a guy hiding in a closet when I'd had no idea he was there at all. I'm guessing it's so you can't just hide in a closet somewhere all day, but it makes them completely useless instead of situational.
The Killer is pretty sweet and right now there's a decent wait time for games if you want to be Killer, presumably due to all the people also wanting to be the killer. You're basically Jason or Michael Meyers, and the feeling of power is pretty intoxicating. You're slow, brutal, relentless. You don't sprint, you don't jump, but no matter how fast they run somehow you're always a few steps behind them, just like in the movies.
It's also got a fun twist on the bog-standard "help your teammate up" mechanic. Since you're here to sacrifice them to the Entity, you don't actually kill the survivors with your attacks. One hit wounds them, causing blood trails and loud moans you can follow. The second hit knocks them down and if friends aren't there to run interference and help them up you can pick them up and carry them off to the meat hooks scattered across the map. Then there's a delay while the Entity forms around them and if they're not rescued they're impaled on black limbs and carried away to parts thankfully unknown.
I've only played a couple rounds so far so I dunno how balance is. It seems like one of those games that'd be best with a group of friends or where everyone's not super experienced. It's best when it's chaotic and visceral and I can see a lot of the magic being lost if people are figuring out the best strats and how to cheese the killer and shit.
Has anybody else played it yet? It'd be neat to get some bay12 games going, it kind of looks like there's no multiqueue matchmaking right now which means you need five friends to play it properly.
The Killers are a hillbilly with a chainsaw (dunno what it actually does), a trapper with beartraps, and a wraith with a bell that turns him into mist.
There also doesn't appear to be any way to chat, which gives it a nice feel of isolation. I would like to see emotes, especially for the Killer. I want a survivor to think he's hidden, then that
grinning nightmare waves at him