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Author Topic: Modifying the prepare/recovery time for firing ranged weapons?  (Read 474 times)

leafbarrett

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I was hoping to alter the preparation and recovery times of crossbows and bows to go along with other weapon changes - crossbows would be fast but not as powerful, bows would be their current (honestly OP) variation, but with a lot more windup. However, I can't seem to locate the values for that anywhere. Does anyone know where they're located, if they can be edited at all?
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Demonic Gophers

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Re: Modifying the prepare/recovery time for firing ranged weapons?
« Reply #1 on: June 02, 2016, 02:28:29 pm »

Unfortunately, I don't think it's possible to change that yet.

Out of curiosity, why make crossbows faster than bows?  It seems like they'd be slower, having a more complex mechanism to draw back the string.
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leafbarrett

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Re: Modifying the prepare/recovery time for firing ranged weapons?
« Reply #2 on: June 02, 2016, 02:37:48 pm »

Unfortunately, I don't think it's possible to change that yet.

Out of curiosity, why make crossbows faster than bows?  It seems like they'd be slower, having a more complex mechanism to draw back the string.
The bolts are smaller, so I needed something to make up for that. (real-life bolts are tiny compared to the foot-long monsters in DF)
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Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text