Depends what you want to achieve with your dining halls, dwarves will still use the room and gain hapiness benefits.
In theory though there is only 1 type of tavern location, they can be split up into numerous 'subtypes', here's a handful of suggestions for you in order to spice up your setup.
Wet (as to say drenched in beer)
> Typical drinking taverns for tourists & fortress users. Pretty important for fufilling negative thoughts, even amongst races that dont drink yet harbour alcohol dependencies due to trauma or long experiences of violence (like goblins and vampires), hire more staff as needed with a rule of 1 barkeep to every 25 or so people. Tourists enjoy drinking and probably will think your other amenities are a bit naff, so use this place publicly to also draw in citizenship petitions in the making.
> Fusion dining halls, made to feed & water your dwarves which also feed off the combined value of all the objects in the room (beer, additional containers, mugs/goblets) ticks a lot of boxes at once especially when using a artifact and or highly decorated table as a centrepiece and will make dwarves experience more merry thoughts deterring negative thoughts from crowded tables. requires a lot of room & planning to fit all the amenities inside comfortably.
Dry (only dwarven wine here is on the stained beards of its visitors)
> Traditional dining perhaps in adjacency to decorative statues & zoos, so that the idling crowding behaviour around objects of interest isnt overtook with "Socialise!" or "Worship!" , can cut the number of chairs on account of negative thoughts from crowded tables and apply more tables & chairs to compensate the value.
> Wide space performance halls with some tables for dining. no booze here because performers are liable to die from being served too much and not moving away, also dedicates more time for 'socalise' activities to manifest without dwarves fetching cups and drinking.