fort-wide management still requires DT.
That's your opinion. Mine is now different. I did not create this thread to discuss DT, but to point out that, from my point of view and I hope others, this one change has impacted ease of play to such an extant that I was able to play and enjoy doing so without what I had considered to be requirements to play the game.
I wanted to point it out because I think that there are probably people like me who hold out to download until the utilities are updated and I think that those people should give this version a shot without their normal tools and see how it goes. I was very happy to find that dwarf mode was so so much easier to play now. Easier in terms of UI that is.
You can even specify which workshops get what jobs so if you set up the workshop profile you don't really have to worry about disabling that lvl 1 weapon smith skill on that random migrant. The only thing I did with new migrants, that I didn't immediately need to do something, was disable fishing and hunting. I did this as I found individuals hunting and fishing. The play of .43 is very refreshing.
I found that the benefit of not having a labor program running is that I got to know the few dwarves I cared about and then I had this mass of peasant throw away dwarves that I could care less about. I used to save scum all the time because if a dwarf died then it messed up my labor ratios. In .43 I have save scummed once, and only because my smith died. My used coffins before .43 was maybe 2 or 3, normally military dwarves. Now (and this is much more fun in my opinion) I have 20 used coffins. I can safely say I am having much more fun of both varieties (normal and dwarf fortress).
TL:DR Version: Dwarf Fortress is much more fun when you don't really care about 80% of your dwarves.