Creates a new playable baby-snatching civilization, based upon the dwarven civilization (so they'll want to live in caves and such). Sort of like a supervillain faction trying to set up their own hidden lair.
Since Supervillains need Super Weapons, I included two new armors: Plated Mail*. Replaces Breastplate now all the time, unlike before. Costs 4 bars to forge.
Plated Vests**. Replaces Leather Armor - A metal torso armor that only takes ONE bar of metal to forge. For when you need to protect your vitals on a budget, since it doesn't protect anything else (same armor coverage as Breastplates, but not as good)
*Plated Mail + Mail Shirt may not be superior to Breastplate + Mail Shirt. But it beats either alone.
**Plated Mail and Plated Vests can't be worn together. Not that you'd want to...
And because I thought saying Super Weapon for armor was slightly misleading, I implemented a TRUE secret weapon: The Gun! It uses metal bullets, and replaces Crossbows in The Cult's item list.
Install this file in your raw/objects folder, gen a new world, and enjoy!
The Human version:
Human only versionAnimal Folk version below where you could instead of humans get a civilization of Coyote men, or one of the Subterranean Animal Folk.
Added Hatchets and Shovels so that Animal Folk too small to use Axes and Picks can still cut wood and mine.
Animal Folk version hereBeastfolk mode below, where the various types of beast would be the castes, with default humans as one caste. Actually makes more sense with the Beastfolk as described
in this game.
Introducing The Hoofer, a humanoid with hooves and horns that co-exists with normal humans (renamed minions). Entity name is Minions.
Cult of Euchre 0.6 - Birth of the BeastfolkNEW: The Tailer, a humanoid with a tail (includes The Hoofer!).
Cult of Euchre 0.65 - Birth of the Beastfolk