I've always been fascinated by the "last of their kind" stories and having been inspired by Archcrystal, so I've been tempted to make a Dwarven fort around this theme as a community fort. I've been working from 43.03 as a base, and made some changes to the raws:
- Dwarfs don't trade
- Humans are hostile
- Goblins ambush again
- No outpost liaison
(this has had the effect of seemingly preventing migration outside of the first two waves, but see below).
I haven't decided what to do with the elfs, though at the moment, they tend to get murdered horribly in worldgen by the humans; I've only had a few worlds reach even 125 with the hippies still kicking. May be interesting to play with them out. In my mind, the plot is humans were overtaken by demons (which can happen in worldgen, rarely), and corrupted by their evil, they turned everything they had towards extermination of dwarven kind and have nearly succeeded through sheer attrition.
A small group of survivors have fled into the badlands, hoping the hostility of the region may protect them from discovery. The pop cap will be set at 21 (7*3), and the strict pop cap will be left at 220, allowing possibility of more through babies.
I'm still genning worlds trying to find an evil embark that's difficult, but not completely inhospitable (thinking possibly going with husking weather, but no undead). DFhack will be used to turn on digging invaders, or anything that seems thematically interesting or correct.
I'm open to ideas on any raw tweaks, or even thoughts on biome or anything else. I'm still in the process of moving, but I'm hoping I can get this properly started something this week ...