Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Healthcare in Adventure Mode  (Read 679 times)

mirrizin

  • Bay Watcher
    • View Profile
Healthcare in Adventure Mode
« on: April 16, 2016, 06:53:25 pm »

I'm sure this is in the works, but I'd like to report that I am weary of starting adventures and having to retire after my first battle because of a crippling injury.
Logged

vjmdhzgr

  • Bay Watcher
  • Hehehe
    • View Profile
Re: Healthcare in Adventure Mode
« Reply #1 on: April 16, 2016, 08:16:21 pm »

Adding healthcare in adventurer mode would actually make health more difficult to manage. As it is travelling instantly heals any wounds that can be healed. If you travel and you still haven't recovered, there's nothing a doctor could do for you anyway. Also this is suggested really often, and rather than make new suggestion threads, you're supposed to go back to old ones if you have something to say about them.
Logged
Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia