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Author Topic: Workshop Hauling  (Read 708 times)

ragincajun

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Workshop Hauling
« on: April 05, 2016, 01:56:34 pm »

Specifically for smelters...is Stone Hauling the only option to move bars of metal/coal?  I've got horribly cluttered workshops in my forges and I set up a group with only Stone Hauling and they are still pulling in more raw ore rather than clearing out the stuff I need for forging.  Or is there another skill I need to turn on to get these cleaned out?
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Khalari

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Re: Workshop Hauling
« Reply #1 on: April 05, 2016, 02:02:14 pm »

Create a dumping zone and then (d)esignate -> (b)ulk -> (d)ump the items you want. Always seems to be a high priority job for me.

Don't forget to (d)esignate -> (b)ulk -> (c)laim the items on the dump zone (they're automatically set as forbidden once dumped).

Don't worry about space, you can have as many items on a single dump tile as you want.
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Bumber

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Re: Workshop Hauling
« Reply #2 on: April 05, 2016, 02:28:54 pm »

I think it's Item Hauling. Stone Hauling says boulders and stone blocks. I would assume bars fall under "miscellaneous items".
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ragincajun

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Re: Workshop Hauling
« Reply #3 on: April 05, 2016, 02:56:12 pm »

Create a dumping zone and then (d)esignate -> (b)ulk -> (d)ump the items you want. Always seems to be a high priority job for me.

Don't forget to (d)esignate -> (b)ulk -> (c)laim the items on the dump zone (they're automatically set as forbidden once dumped).

Don't worry about space, you can have as many items on a single dump tile as you want.
Quantums...ok.  In a quantum SP, is there a way to set up to make stone blocks from ONLY a particular stone?  Especially if it's mixed in with your quantum dump?
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PatrikLundell

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Re: Workshop Hauling
« Reply #4 on: April 05, 2016, 03:06:39 pm »

My experience is that dumping is a very low priority job...

I believe 0.42.06 allows you to 'd'etail the stone block job in the workshop and select the type of stone to use. Otherwise the DFHack alt-a will allow you to do the same in older versions as well as in 0.42.06 (there was some .06 workshop that had the 'd'etail option greyed out for some reason when I tried to use it, and it might have been stone blocks).
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Bumber

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Re: Workshop Hauling
« Reply #5 on: April 05, 2016, 04:46:23 pm »

Pre-0.42.06, you can do it by creating a stockpile accepting the desired material and linked to take from the QSP and give to the workshop.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

greycat

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Re: Workshop Hauling
« Reply #6 on: April 05, 2016, 05:53:57 pm »

Create a dumping zone and then (d)esignate -> (b)ulk -> (d)ump the items you want. Always seems to be a high priority job for me.

Don't forget to (d)esignate -> (b)ulk -> (c)laim the items on the dump zone (they're automatically set as forbidden once dumped).

Don't worry about space, you can have as many items on a single dump tile as you want.
Quantums...ok.  In a quantum SP, is there a way to set up to make stone blocks from ONLY a particular stone?  Especially if it's mixed in with your quantum dump?

If you mean the old-style dumping quantum stockpiles, no.  Well, yes, you would control which items you mark for dumping.  But if you don't do that, if instead you just mass-dump an entire area with d-b-d, then no.

With minecart quantum stockpiles, absolutely yes.  They are the best thing ever.  You just set up a 2x2 (or slightly larger) stockpile, assign wheelbarrows, designate the stone types you want, and voila!  Now you have a 2x2 stockpile of one kind of stone.  When the minecart takes from there, and dumps into the 1x1 QSP, it'll only take that one kind of stone, because that's all there is.
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Zuglarkun

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Re: Workshop Hauling
« Reply #7 on: April 06, 2016, 12:18:15 am »

I think it's Item Hauling. Stone Hauling says boulders and stone blocks. I would assume bars fall under "miscellaneous items".

This. Also setup a bar/block stockpile that allows bars for them to haul to.

PatrikLundell

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Re: Workshop Hauling
« Reply #8 on: April 06, 2016, 03:25:01 am »

By modifying greycat's description you can sort stone:
- Set up the feeder stockpile to take all the kinds of stone of interest.
- Set up one track stop/route/mine cart for each kind of stone you're interested in and set up the routes to take only one kind (or group) of stone each, all taking from the common feeder stockpile. That way you can e.g. get Gabbro, Cobaldite, and Marble sent to the feeder stockpile and have each of these stone kinds sent to their own mine cart QS.
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greycat

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Re: Workshop Hauling
« Reply #9 on: April 06, 2016, 07:19:55 am »

By modifying greycat's description you can sort stone:
- Set up the feeder stockpile to take all the kinds of stone of interest.
- Set up one track stop/route/mine cart for each kind of stone you're interested in and set up the routes to take only one kind (or group) of stone each, all taking from the common feeder stockpile. That way you can e.g. get Gabbro, Cobaldite, and Marble sent to the feeder stockpile and have each of these stone kinds sent to their own mine cart QS.

Or you could just set up 3 feeder stockpiles, one for each stone type, each feeding its own minecart and 1x1 QSP.  Both ways work.  The advantage of 3 separate feeder stockpiles is that they can be some distance away from each other, instead of all in the same place.

Personally, I don't use QSPs of either kind for non-ore stone.  I just draw a 5x5 "ring" stockpile around each stone-using workshop (mason, mechanic, etc.) with wheelbarrows in it, taking from anywhere, giving to its workshop.  But I do use QSPs for ore, down by the magma smelter(s).
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