Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which race should we play as?

Breton
- 1 (9.1%)
Redguard
- 1 (9.1%)
Nord
- 3 (27.3%)
Wood Elf
- 0 (0%)
Dark Elf
- 3 (27.3%)
Khajiit
- 1 (9.1%)
Argonian
- 2 (18.2%)

Total Members Voted: 10


Author Topic: Let's Play The Elder Scrolls II: Daggerfall  (Read 2399 times)

Tawa

  • Bay Watcher
  • the first mankind all over the world
    • View Profile
Let's Play The Elder Scrolls II: Daggerfall
« on: March 20, 2016, 09:26:59 pm »


The Elder Scrolls II: Daggerfall is a role-playing game released in 1996 for MS-DOS. It was a follow-up to cult classic The Elder Scrolls: Arena, and Daggerfall's popularity led to its famed sequel The Elder Scrolls III: Morrowind and Bethesda becoming one of the biggest names in the industry.

Daggerfall is special for a number of reasons. The game world is huge, slightly smaller than Great Britian--Wikipedia estimates it to be 160,000 square kilometers. In comparison, The Elder Scrolls V: Skyrim has 37.1 square kilometers, much of which is inaccessible anyway due to invisible barriers. This makes it one of the biggest game worlds in gaming. Of course, a lot of this is generally empty, uninteresting space--but it's full of procedurally-generated towns, dungeons, villages, temples, graveyards, and witch covens to explore. NPCs are randomly generated, too--there's thousands of random no-names milling about the streets of the cities, making them really feel "alive". Add to this a great (but incredibly fiddly to finish) plot and one of the most robust character creation systems ever made and you have a (really, really buggy) masterpiece.

So I'm doing a Let's Play of it because it immediately became one of my favorite games ever after I played it and DOSBox takes screenshots.

World Map - The game takes place in Hammerfell and High Rock.


Character Creation

Race - The races available are:
Spoiler (click to show/hide)

Class - I'm going to make a custom class, because the premade ones are all pretty lame. So instead of suggesting a class, suggest a character archetype instead. Personally I'm partial to roguish sorts, but I'm cool with whatever. The general sorts of archetypes you can make in Daggerfall are "Warrior", "Wizard Warrior", "Rogue", "Wizard Rogue", and "Wizard".

Note that no matter what, I'm taking the Mysticism school of magic as a minor or major skill, because Open and Recall are the two best spells in the game for sheer utility; a 1% chance Open spell lets you rob stores blind, and Recall can cut your travel time in half because you can complete your task in a quest and immediately warp back to the quest-giver to report your success.

Name - Say I'm ruining your fun all you like, but I'd prefer a serious name, or at the very least a thinly veiled reference. "Dongs" and the like are right out.

First update will come after I've decided on a character; it will cover my preferred way out of the starter dungeon and possibly early misadventures in the nearby town Gothway Garden.

And no, I have not abandoned my other Let's Play--I have like 2 other FE games to finish at the moment and I'm working on those. :v
Logged
I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.

A Thing

  • Bay Watcher
  • I'm here for ya, kid.
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall
« Reply #1 on: March 20, 2016, 10:03:47 pm »

I say Dunmer (already voted on the poll so don't add this as a separate vote) battle-mage, named Thadur. Why Thadur? Because it's a name I've used so much and I enjoy it, sure it's not elfy, but we can just say he is adopted or something.

Also, link to the intro since it features bald Uriel Septim, and excuses for the gloom.
Logged
Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall
« Reply #2 on: March 20, 2016, 10:17:40 pm »

Dunmer are soo emo cool.  Do dat.

Class: Magically-Skilled Assassin.  Cause killing people for gold is gute!

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall
« Reply #3 on: March 20, 2016, 10:23:51 pm »

Psst~ Lorewise with Khajiit, there are somewhere around 14 different subtypes. Some are nonsapient housecats, some are sapient housecats. Some appear mostly human with cat features. Some are the size of lions while still being fully sapient, some look like the ones in Oblivion/Skyrim. Some are born extremely rarely and with obscene magical talent, some are nonsapient and used as the equivalent of horses.

It varies heavily. Daggerfall just has one of the more humanlooking types of Kahjiit.
Logged

LordBrassroast

  • Bay Watcher
  • Wibble.
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall
« Reply #4 on: March 21, 2016, 07:34:55 am »

A Nord magic warrior named Guthorm.
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall
« Reply #5 on: March 23, 2016, 11:46:12 am »

A Nord rogue-warrior who attempts sneaky-sneaky and then axes peoples in the face if that fails.

Guthorm.

sounds like a Nord name to me, so this!
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tawa

  • Bay Watcher
  • the first mankind all over the world
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall
« Reply #6 on: March 23, 2016, 08:59:44 pm »

Okay, first update tomorrow. Counting Haspen's post as an unvoiced vote for Nord we had a tie, so I flipped a coin and got Nord (sorry Dark Elf lovers :v) As for the class, I made a sort of rogue/wizard/warrior as a compromise--he can sneak when he needs to, fight when he needs to, and use magic when he needs to (although I haven't quite gotten around to abusing the Spellmaker yet.) It's a little awkward, but definitely workable.
Logged
I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.