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Author Topic: Interaction secrets adding attacks help  (Read 1341 times)

Cheeks_Akimbo

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Interaction secrets adding attacks help
« on: April 02, 2016, 10:47:34 pm »

I'm trying to add poisons (and immunity to them) learned through a secret onto basic attacks. The way I tried is not supported using creature variations, any help for a first timer would be very appreciated!

Spoiler (click to show/hide)

Spoiler (click to show/hide)
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Putnam

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Re: Interaction secrets adding attacks help
« Reply #1 on: April 02, 2016, 11:14:11 pm »

Quote
CE_ADD_TAG:APPLY_CREATURE_VARIATION:PNAIL

You can only use the tokens listed here.

Cheeks_Akimbo

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Re: Interaction secrets adding attacks help
« Reply #2 on: April 02, 2016, 11:42:39 pm »

Quote
CE_ADD_TAG:APPLY_CREATURE_VARIATION:PNAIL

You can only use the tokens listed here.
What can I do to add these poisons onto any creature more or less, for native body attacks use?
would rather not set up every type of attack which also needs activating to use. :P
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Putnam

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Re: Interaction secrets adding attacks help
« Reply #3 on: April 03, 2016, 12:53:36 am »

The only way to do it would be transforming the creature into an entirely new one.

Cheeks_Akimbo

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Re: Interaction secrets adding attacks help
« Reply #4 on: April 03, 2016, 01:01:47 am »

Ah well thanks anyway! I suppose transformation might be worked into the flavor I want somehow.
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Dirst

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Re: Interaction secrets adding attacks help
« Reply #5 on: April 03, 2016, 01:15:35 am »

You could just give it a "poison touch" interaction, and require a GRASP part to use it.
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Cheeks_Akimbo

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Re: Interaction secrets adding attacks help
« Reply #6 on: April 03, 2016, 02:20:11 am »

You could just give it a "poison touch" interaction, and require a GRASP part to use it.

Something like this?

Spoiler (click to show/hide)
When controlling them in adventure/arena, one would personally need activate the poison though right?
Trying to avoid that if I can :-\
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IndigoFenix

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Re: Interaction secrets adding attacks help
« Reply #7 on: April 03, 2016, 09:30:28 am »

Liquid globs will always be a projectile though.  I think they meant apply the poison effect directly through the interaction.

And yes, you will always have to select it manually unless it's a transformation.