A quick search only revealed that my most recent post before this was the only mention of this game here, which I find to be a great injustice.
WebsiteSteam store pageSpellweaver is a fast-paced and strategically deep digital card game, featuring several mechanics unique to the genre. Created by an indie team of seasoned game developers, and designed by a Magic: the Gathering National Champion, it is easy to learn, yet challenging for veteran card game players.
Specific Features
Customizable hero skills gained over the course of the battle
Interactive combat system in which you can counterattack to defend or protect key units.
Unique creature attribute: Speed. Slower units are unable to block faster units, requiring a balanced deck to have ways to handle high speed opponents.
Main Features
Multiplayer duels, tournaments and leaderboards
Deep mechanics and fast-paced battles at the same time
Beautiful, high-quality artwork
Rich fantasy lore and cards of six magical aspects, each with its own play style
Regular updates with card expansions and new features
Well-balanced Free-to-Play economy, letting all players compete on an equal basis
Hero Development
In the course of a Spellweaver duel, your hero gains levels, increases his or her available mana, and even gains new hero skills by using special cards called shrines.
Customizable Skills
In Spellweaver, we’ve made sure that the spell-casting hero leading your armies into battle is a central part of your strategy.
The hero starts the duel with one inherent skill, but is able to gain additional skills in the course of the game. These skills are provided by shrine cards you put in your deck, so they are fully customizable. Each skill can be used multiple times and can really turn the odds in your favor!
Hero and Card Levels
In the course of the duel, your hero gains levels in the six aspects of magic (read about them below). Each card has a level requirement that must be met before you can play it. With each level gained, your hero will gain access to more and more powerful cards and hero skills.
Advanced Tactical Combat
In Spellweaver it is not only brute strength that matters.
A creature’s speed attribute determines which other creatures it can attack or block. A creature can only attack other creatures with the same speed or less. The same goes for blocking.
This simple rule makes creature speed a deciding factor in combat. While the attack and health of a creature are important, creatures with higher speed are much more versatile.
Interactive Battles
When your opponent launches an attack, there is something you can do about it rather than simply watch you creatures getting killed.
As the defending player, you have the opportunity to block opponent’s attacks with your creatures. In addition, both players can change the outcome of a battle by playing instant spells before the combat is resolved. You can expect a lot of cunning combat plays in your Spellweaver duels!
Combat
Front and Support Line
Some creatures are better suited for combat than others. Fortunately, Spellweaver‘s battlefield has a support line, which is protected from attacks.
The support line is the perfect position for frail creatures with powerful abilities. But should you need them on the front line, that’s no problem. You are free to move your forces between the front and the support line.
Another type of cards you will usually find on the support line are flying creatures. Flyers can attack and block from the support line, but are still protected from attacks themselves – even by other flying creatures. This makes them perfect for defense or for quick harassing attacks.
Gameplay Variety
Six Magical Aspects
Each card in Spellweaver belongs to one of six magical aspects – Order, Wisdom, Nature, Corruption, Dominion, and Rage. Each aspect has its unique set of abilities. You are free to choose whatever aspect best suits your style, or go even further – combine cards from more than one aspect in your deck.
Deck-Building Freedom
Spellweaver doesn’t restricts the cards that can be used in your deck depending on your hero. The decks can freely combine cards from all the different magical aspects, allowing for unlimited deck-building creativity and a vast number of strategies to explore.
Alternative Win Conditions
You can base your deck’s strategy on one of Spellweaver‘s alternative win conditions. If you manage to reach 40 life, or your opponent’s deck has no cards left, you instantly win the game!
Main screen.
Combat.
Casting a spell.
Now, all this said, I can absolutely say that the game is FANTASTIC, the only thing really stopping me from enjoying it as much as I would like being the lack of a Liunx version, lack of plans for a Linux version, and the game running with a horrible framerate in WINE (even though given how inherently slow-paced it is, it's not as unplayable as any other game would be in this case).
though that's what I have this Windows VM for...it's totally not cracked guys.And the F2P model actually really does seem fair, since you start off with a generous amount of cash and the quests can definitely keep you going as well it would seem. So it's roughly comparable to Hearthstone, if not better, in that regard.
And it looks pretty nice as well, even if it's not the most aesthetically unique game in the universe.
So yeah. Give it a shot, if you've played either MTG or HS you will probably love it to some extent.