Whoof, it's been a little while... but this game ain't dead yet! Some of these dwarves, on the other hand...
Even in times of tragedy, life must go on.
Walls rise
industry thrives
soldiers train
poets multiply (!)
and I bemoan my ever-growing list of setbacks.
By happy happenstance, our shaft of choice bypasses the water completely... still, I'm gonna have a lot of buliding to do.
Her-r-r-re's humans!
Start haulin', boys!
I didn't get much metalcraft done what with all the magma I had to move around, so we're mostly exportin' shields this time round...
...fortunately, the shieldwork of Id the woodworker is stellar as always. We manage to scrounge up well over 20,000 dorfbucks for the trade! I buy up all the bronzework I can get my hands on, and the merchants leave ecstatic.
Our chief medical dwarf has been taken by a creative spirit!
She's got no real craft-skill to speak of
so she simply beelines for the craftsdwarf's
gathers her supplies
and sets to work.
In a few days or so, she's done.
The resulting artifact is... predictably underwhelming.
Yes, it's very pretty Sigun... now get back to work. That rock won't haul itself!
Migrant day!
I draft a couple people, reserve a couple people... and order some gates constructed for the keep. We're gonna need them.
We've hit siege trigger.
It's about time, methinks, I considered the power supply for this magma contraption of mine.
An underground waterwheel system should do nicely.
Oop, trogs in the magma-stacks
Before I even realize what's going on, axecaptain Kubuk is already going to town on the little nasties.
I must say, the dwarf has style... just lookit those body parts fly!
I send in our good macecaptain to deal with the stragglers.
Splint is not a merciful creature.
...Huh.
Well I guess there's only one thing to do here.
...
KILL IT KILL IT KILL IT KILL IT
Though they were not among those I ordered to engage the abomination, Kubuk and his squadmates reach it first.
The monster gets one good chance at a swing.
One.
After that, it's just murder.
Even one of the macedwarves gets a couple good hits in.
It's not long before Kubuk decides he's had enough.
Gah!
I... I must have left a thing open?
...Ayup. I left a thing open.
Mosus takes one look at the interloper... and proceeds to
grab it by the hand and hurl it around like a sack of potatoes.Mosus then beats a hasty retreat, and I send a few military types in to finish off the lil' varmint.
They do quite efficiently.
The nasty tried to hurl some fire about, I see!
It's a good thing my soldiers don't bother with clothes.
Who needs the stuff, with armor like this?
Wait. Wait. No
NoVENGEANCE
VENGEANCE
The wretched imp hurls its fire
Still we come
The wretched imp breathes its fire
Still we comeDie, little imp
You are NOTHING to me
NOTHING
NOTHING
NOTHING
...
I'm gonna have to train a new weaponsmith.
Citizens dead in Earthentomb: 2
It's high time I set up a proper resting-place for our honored fallen.
There... that oughta do nicely.
We're a mere 3 levels over the magma sea. Our dead will rest in coffins of stone
in tomb-chambers of stone
with the beating heart of the earth throbbing beneath them.
That, I think, is as good a resting-place as any dwarf could hope for.
...
No. Just no. You 'orrible little varmints don't get to kill anyone else.
Stay.
Down.
Just
DIE
No
Nonono
Stop bleeding
Stop
dyingNo more dying
No more
...
Citizens dead in Earthentomb: 4
Well, life goes on. Splint gets a new pair of draftees to train up
and I take comfort in the wondrous skill of our artisans
and in the steady progression of our infrastructure.
Come to think of it, this other bedroom floor's looking kind of funny... oh!
Oh oh!
That dead engraver is back!
He's so harmless... no need to memorialize him just yet. It's nice having him around, even if he is just a shadow of himself.
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