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Author Topic: Federation of Malaysia Design Bureau Thread (5 Engineers)  (Read 12784 times)

Ukrainian Ranger

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Re: Federation of Malaysia Design Bureau Thread (5 Engineers)
« Reply #210 on: March 19, 2016, 10:16:36 am »

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.50 cal MG taken from the Yellowjacket
Writing ".50 cal MG" is enough here. We can also go for 2 barrel 0.5 MG to get gast system tech.... 

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Specialised
I think this thing should be attached to marine infantry to play its intended role. How do you imagine separate units? What is their role?

I still don't think that this thing is good for crossing large bodies of water but it is rather nice for jungle warfare\crossing small straights\rivers being general vehicle for our marines so I will not object if it will be a general vehicle.

3 ore\2 oil is a way too high for the starting cost (our medium truck is same). 2 ore\2 oil looks much better, remember that +1 resource or worse will happen in more than 5/6 of results.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Taricus

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Re: Federation of Malaysia Design Bureau Thread (5 Engineers)
« Reply #211 on: March 19, 2016, 11:15:43 am »

The end result is still the same in the worse case scenario, given that it'd make it expensive by one level of whether it's 3 ore or 2. Though that indicated we get sabotaged so...

As for attaching it to marine infantry, we'd have to have marine units in the first place (Though this would be highly suited for them, I'm just using it as a specialist vehicle in case we get a worse-case scenario making it impossible to produce it large-scale until the techs are ready for widescale use.). I can readily change that designation however.

As for the Gast system, that might mandate the ore cost being what it is and I doubt it'll be that efficient for it given the calibre of the MG. I did initially want to slap a radar on this thing to help with coastal patrols and such, but if that radar system uses transistor electronic it'd be far to expensive to deploy so...
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We sided with the holocaust for a fucking +1 roll

tryrar

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Re: Federation of Malaysia Design Bureau Thread (5 Engineers)
« Reply #212 on: March 19, 2016, 11:22:34 am »

I still say we make it a very small ship rather than a vehicle, since that way we an carry a couple vehicles with our marines to provide fire support, pretty important when assaulting islands and ports.

As well, the original gast gun fired a 8x57mm round, so using it with a .50 round isn't an issue for increasing fire rate.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Taricus

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Re: Federation of Malaysia Design Bureau Thread (5 Engineers)
« Reply #213 on: March 19, 2016, 11:25:44 am »

The minute it can carry large vehicles, it loses it's most important asset: Manoeuvrability.
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Ukrainian Ranger

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Re: Federation of Malaysia Design Bureau Thread (5 Engineers)
« Reply #214 on: March 19, 2016, 12:56:49 pm »

And not being a huge target. And howercraft is not a ship by role.

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The end result is still the same in the worse case scenario, given that it'd make it expensive by one level of whether it's 3 ore or 2. Though that indicated we get sabotaged so...
Hm... your original proposal is 3 resources short. It will be 5(4 after Java) resources short in 2 of 6 rolls, 4(3) in 3 of 6 and 3(2) in 1 of 6. That without sabotage that makes it slightly worse

With 2 ore\2oil it is 4(3), 3(2), 2(1). Very different situation

There are no good reasons to make estimated cost high. In fact there are no reasons at all. We need to aim for minimal cost that looks sensible

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Though this would be highly suited for them, I'm just using it as a specialist vehicle in case we get a worse-case scenario making it impossible to produce it large-scale until the techs are ready for widescale use.
I don't think we can change designation after production started. That means we will have them specialized forever. And I fail to see how it will work as separate unit(s).
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Taricus

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Re: Federation of Malaysia Design Bureau Thread (5 Engineers)
« Reply #215 on: March 19, 2016, 01:23:59 pm »

Well, we can change it to general after the rolls, which is what I mean there.

Anyway, updated the predicted resource cost for it to be 2 ore/2 oil, and for it to be general equipment. Still looking for a second tech to put onto it though.
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We sided with the holocaust for a fucking +1 roll

tryrar

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Re: Federation of Malaysia Design Bureau Thread (5 Engineers)
« Reply #216 on: March 19, 2016, 01:31:10 pm »

Well, we can change it to general after the rolls, which is what I mean there.

Anyway, updated the predicted resource cost for it to be 2 ore/2 oil, and for it to be general equipment. Still looking for a second tech to put onto it though.

Gast gun! Yeah, I'm gonna be that guy, but hey, gast guns make for a good way of getting high rates of fire, and are mechanically simpler than rotary guns. Plus, you know, they don't need external power sources.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Taricus

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Re: Federation of Malaysia Design Bureau Thread (5 Engineers)
« Reply #217 on: March 19, 2016, 02:30:02 pm »

Well, I'll do that if we can't think of anything better.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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