Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Questions about library and tavern  (Read 872 times)

SilasG

  • Bay Watcher
    • View Profile
Questions about library and tavern
« on: February 19, 2016, 01:28:54 pm »

Hey guys, first of all I appreciate all your help in my previous questions! Now I'm attempting to try a bit of everything and have come across libraries and taverns. I have a few questions concerning them.

1. Is there any purpose to a library or tavern beyond aesthetics/busy work? I've been playing for multiple Dwarven years in my current fort and haven't noticed any adverse effects from not having these structures.

2. If there is a purpose then what is that purpose? Can my scholar dwarves learn exciting new skills or even magic that is denied ordinary dwarves? Can a tavern produce a Bard Dwarf that just plays and produces happy thoughts and impregnates comely she-dwarves?

3. Are there other structures I'm missing out on similar to these two?
Logged

gentgeen

  • Bay Watcher
    • View Profile
Re: Questions about library and tavern
« Reply #1 on: February 19, 2016, 01:46:41 pm »

1. Scholar dorfs will discuss, ponder, write books on, read books on, and research topics, gaining xp in the related skills, and preventing skill rust. This can be useful for your medical dorfs, as all the medical skills (except crutch walking) are scholar skills. Other useful scholar skills include furnace operating and mechanics.

Taverns provide a place for your dorfs and visitors to socialize, sing, recite bad poetry, dance, get served prickle berry wine, etc. This provides good thoughts, making the recent "accidental death" of their cat easier to cope with.

2. Scholars gaining new insights currently has no significant game effect. However, it the future, certain activities may require the civilization or the site know of some subject before it could be done (a good example may be the various alloy-making smelter reactions). However, that's just speculation at this time.

3. Temples are somewhat similar to Taverns, as they both employ performers and want to have instruments built/stored in them. However, instead of satisfying the "be social" needs of your dorfs, activities in a Temple satisfy the "be religious" needs.

Logged

khearn

  • Bay Watcher
    • View Profile
Re: Questions about library and tavern
« Reply #2 on: February 19, 2016, 01:55:44 pm »

They mostly just supply something for your dwarves to do on their free time, which makes them happier. But at the moment, happiness is seldom much of a problem. So at the moment, they are pretty much optional.

Well, the libraries also provide me with amusement, reading about the various books that get written. Libraries can also improve the skills of dwarves as they have discussions or read about stuff, but it seems pretty minor. Maybe those who have spent more effort working on libraries can comment on how significant the skill gains are.

Oh yeah, the taverns also result in a ton of requests to become freeloadersentertainers and mercenary soldiers. The mercs can be nice if you are short on troops.
Logged
Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

MobRules

  • Bay Watcher
    • View Profile
Re: Questions about library and tavern
« Reply #3 on: February 19, 2016, 01:58:42 pm »

1. Scholars pass on knowledge of their skills (such as medical skills, mechanics, etc) through books, and help other dwarves learn faster. Also, with the new needs system, one need many dwarves have is to spend some time in more abstract pursuits, such as reading. Having a library provides a ready way to fulfill this need.

It also gives you a reputation as a place of learning and brings you lots of scholar visitors, who will sometimes write books and leave them (and sometimes steal your books). Whether their presence is a plus or a minus is up to you.

2. Toady has said he plans to implement more -- i.e. that research will allow you to discover new things. However, that's not implemented yet, so see point one.

3. Temple. Musicians will perform there, and it gives dwarves a place to play, fulfilling the "worship" need.


Edit: DOUBLE ninja'd.
Logged
Ninja dragons! Protect the masterwork roasts!
Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".

Porpoisepower

  • Bay Watcher
  • For Surely he is the Cuisinart Hat Rack
    • View Profile
Re: Questions about library and tavern
« Reply #4 on: February 19, 2016, 02:29:52 pm »

Related question... if you mark a legendary dining hall as belonging to the tavern it still gives the regular benefits, right?
Logged
That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

greycat

  • Bay Watcher
    • View Profile
Re: Questions about library and tavern
« Reply #5 on: February 19, 2016, 02:49:27 pm »

Related question... if you mark a legendary dining hall as belonging to the tavern it still gives the regular benefits, right?

It should, yes.  Dwarves get a happy thought based on the room value if they eat in a chair that is part of a dining room.  Having the dining room be part of a tavern should not make any difference.  They don't even seem to notice.
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

FantasticDorf

  • Bay Watcher
    • View Profile
Re: Questions about library and tavern
« Reply #6 on: February 19, 2016, 07:24:15 pm »

Related question... if you mark a legendary dining hall as belonging to the tavern it still gives the regular benefits, right?

Attaching a 'large' legendary dining room (which can also serve as a meeting hall for passively taking in early migrants) to a tavern is a direct upgrade to the standard (I) floorplan tavern with the only issue being the lack of floor-space for dancing (depending on what dances you generate and how large this room exactly and/or additional features to raise value).

Additionally smaller tavern combined dining areas for citizens only help to keep your dwarves out of barrels on the job, and are ideal for workplace burrows (mining pit burrow for instance) since dwarves will often just path to the nearest prepared food source (keep a pot or two in there for the actual dining tables)


OOOOOOOOOOOOOOOOOOO
O    C  F C   H   B O
    CXC  CTC      B O
O    C  F C   H   B O
OOOOOOOOOOOOOOOOOOO


Above is a diagram of a typical small mead/workers hall.
Key - O (walls) - T (tables) - C (Chairs) - B - (booze) F - (food) H - (containers)

As long as one of the tables is active and set over the room (+ assigned to the location) it will function and the combined value of everything in the room (furniture from extra tables for eating being 1 major one) will often give good results. It takes very little to bump it up to legendary.
« Last Edit: February 19, 2016, 07:27:55 pm by FantasticDorf »
Logged

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: Questions about library and tavern
« Reply #7 on: February 19, 2016, 07:59:12 pm »

1. Scholars pass on knowledge of their skills (such as medical skills, mechanics, etc) through books, and help other dwarves learn faster.

Neither of those is true. Skills cannot be learned from books. You are confused with values. Values can be altered through reading books.
Scholars do nothing to increase other dwarves' learning speeds. You are confused with master-apprentice relations. If those form, a teach - learn realtionship job will allow the apprentice dwarf to learn scholarly skills taught by the teacher faster than he would by just discussing or pondering.
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479