Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Adventure Mode Profession Split: Moving Beyond Soldier/Recruit  (Read 557 times)

peasant cretin

  • Bay Watcher
  • [MEANDERER][GNAWER]
    • View Profile
Adventure Mode Profession Split: Moving Beyond Soldier/Recruit
« on: February 12, 2016, 05:52:32 pm »

An adventurer's profession is usually defined by his/her highest weapon skill. If they lack any weapon skill, their profession will be that of a recruit. Prior to the tavern arc, this was fine.

Now that there are additional defining skills, like poet, dancer, and wind instrumentalist, it seems a character's profession should be defined by his/her highest weapon *or* performance skill.

If you made a character who allotted all skill points into dancing, they should be a dancer, not a recruit, as is currently the case.

DF is moving more towards simulation than game and the whole narrative factor is helped greatly when you can start as a bard, and do nothing else but spend your days at various town taverns plying your trade.

Thoughts?
Logged