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Author Topic: What an amazing game  (Read 3653 times)

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  • Bay Watcher
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Re: What an amazing game
« Reply #15 on: January 28, 2016, 10:24:18 am »

The syndrome-spitting ones can be used to coat your weapons in poison! Just make sure everyone is wearing gloves... but seriously, it works.  Set it up like a silk farm, but put a (bin-less) weapon stockpile behind the sacrifice.  The syndrome-spit will splatter over your weapons.  Voila! Your militia will wield blades that paralyze the hearts of any creature they touch!
Oh nice I did not know that. Is it a one-time use coating, or will it stay on the weapons?
If the latter, sounds ideal to use for weapon traps. Just make them out of weapons that usually don't kill, so they don't get jammed by a corpse, and they'd infect entire sieges passing over them.

Due to the contaminants bug, it should be permanent unless Cleaned by a dwarf, rained upon, or doused in water. I'm not sure if the contaminant remains when the weapon is placed into the weapon trap, though. My experience is mostly with artifact furniture FB traps, where the contaminant in question comes from a previous kill.
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Melting Sky

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Re: What an amazing game
« Reply #16 on: February 01, 2016, 11:58:04 pm »

The Forgotten Beast is most likely composed of "flame" material which is really hot but fairly flimsy.  Bolts will probably suffice for tearing it apart assuming there isn't a sturdier layer underneath.

Importantly, "flame" does not have a cold-damage point meaning that you can't snuff it out by chilling it with water or ice.
Thank you very much for that information, after watching the forgotten beast swim around in the underground lakes I assumed water either didnt kill it or took a long time to but now I know, it feels like forgotten beasts are almost just game enders unless you are very prepared for them.

Forgotten beasts vary tremendously in form and power. They are randomly generated so each is completely unique. You could get a giant sparrow made of mist that one of your pet cats could probably kill, or you could get a civilization ending steel fleshed flying abomination with a flesh melting, syndrome carrying, deadly dust attack. Non organic forgotten beasts made of durable materials can be very hard to kill and any time you see a forgotten beast that comes with the warning "beware it's deadly dust" you should fear it like death itself. Even one made of something easy to destroy like mist should still be treated with the utmost care if it has a dust attack. The dust will carry a random syndrome which may cause anything from a slight rash to full body necrosis or paralysis of vital organs etc.
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Admiral Obvious

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Re: What an amazing game
« Reply #17 on: February 04, 2016, 02:40:31 am »

The syndrome-spitting ones can be used to coat your weapons in poison! Just make sure everyone is wearing gloves... but seriously, it works.  Set it up like a silk farm, but put a (bin-less) weapon stockpile behind the sacrifice.  The syndrome-spit will splatter over your weapons.  Voila! Your militia will wield blades that paralyze the hearts of any creature they touch!
Oh nice I did not know that. Is it a one-time use coating, or will it stay on the weapons?
If the latter, sounds ideal to use for weapon traps. Just make them out of weapons that usually don't kill, so they don't get jammed by a corpse, and they'd infect entire sieges passing over them.

It usually will stay on the weapon unless it gets washed off, either by the dwarf that's grown an attachment to the weapon, and likes cleanliness  (rare chance for them to clean the weapon if given nothing better to do it seems). It could also get washed off if the dwarf goes into water, or out into rain. Otherwise, it mixes quite nicely with goblin/GCS blood.

I know because I had a FB spit a syndrome that caused nausea. It didn't kill, but it sure makes the steps leading to the finishing blow a lot easier. Just be careful not to let cats lick the weapons.
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