quote:
Originally posted by Silleh Boy:
then designate large portions of the world outside
and watch your dwarves die as they run to the farthest upper left corner of the map possible. Fortress mode does most designations by checking map squares from top to bottom and left to right. Selecting the entire outdoors will cause the above mentioned "lets all run to the upper lefthand corner of the map!" event. Instead, select small patches that are near your fortress entrance and work your way out gradually.
Also, because dwarves WILL ignore objects which are not in stockpiles when stockpiles that can store that object are present, removing all of your food stockpiles should let your dwarves find the seed bag that has the sweet pods in it.
What i mean by "ignore objects" is this:
Imagine you have 8 doors in your masons workshop.
If you create a 4 tile furniture stockpile, you can only place the doors that are present in that stockpile. BUT, if you remove the stockpile, the dwarves "remember" where all the other doors are, and can place all 8 of them freely (instead of just the 4 in the stockpile)
Also, explore the 'custom stockpile' settings. Very often, it's much better to make a custom stockpile that holds only seeds (with 0 or just 1 barrel used) and alter your main food stockpile to never hold any seeds. The same can be set for plants related to dyes, raw fish, etc.
Custom stone stockpiles that hold only limestone are very useful to prevent loss due to natural cave river floods. (but dwarves that seek 'light stone' will use it instead of marble, even if the marble is 1 tile away!)