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Author Topic: [ISG] Soul Tenet Tactics [Disjunction]  (Read 6231 times)

Nunzillor

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Re: [ISG] Soul Tenet Tactics [NO NO NO NO NO]
« Reply #45 on: January 09, 2016, 05:22:14 am »

I wonder if that suggestion might be problematic...

Why don't we indicate that we have the same goal they have— to make them stronger— and that we can help them accomplish that goal if they give us more of a chance.  We can also give their lives meaning and purpose if they'll just hear us out.
« Last Edit: January 09, 2016, 06:05:49 am by Nunzillor »
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birdy51

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Re: [ISG] Soul Tenet Tactics [NO NO NO NO NO]
« Reply #46 on: January 09, 2016, 09:35:28 am »

Make a speech from the heart. You're only here to help your children. Let them know that you just want to help and that you need help against ERROR
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Nirur Torir

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Re: [ISG] Soul Tenet Tactics [Final Destination]
« Reply #47 on: January 09, 2016, 10:00:59 am »

((We have two votes to move on, one who will vote with us, and the two rebellious level 2s want to do whatever they think won't end up with us killing them.
We don't need another level-up inducing pep talk.))

... As I was saying, everything is ERROR and you need to find things weak enough to kill, or everything will stay ERROR. Nobody else is coming.
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Ardent Debater

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Re: [ISG] Soul Tenet Tactics [NO NO NO NO NO]
« Reply #48 on: January 09, 2016, 11:05:19 am »

This is awesome, PTW
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ATHATH

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Re: [ISG] Soul Tenet Tactics [NO NO NO NO NO]
« Reply #49 on: January 09, 2016, 02:57:40 pm »

See if the Hacking Angel can hack monsters to fight for us. That would be cool.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

monk12

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Re: [ISG] Soul Tenet Tactics [NO NO NO NO NO]
« Reply #50 on: January 09, 2016, 03:58:13 pm »

I wonder if that suggestion might be problematic...

Why don't we indicate that we have the same goal they have— to make them stronger— and that we can help them accomplish that goal if they give us more of a chance.  We can also give their lives meaning and purpose if they'll just hear us out.

+1

Nirur Torir

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Re: [ISG] Soul Tenet Tactics [NO NO NO NO NO]
« Reply #51 on: January 09, 2016, 04:12:43 pm »

I'm pretty sure getting the level 2s to accept us will just take time and us actually being useful, and empty promises like "I'll give your lives meaning if you just give me a chance" will only push them away. For now, the group is likely to continue scouting without our blatant lies.
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Nunzillor

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Re: [ISG] Soul Tenet Tactics [NO NO NO NO NO]
« Reply #52 on: January 09, 2016, 04:21:36 pm »

But, we can give their lives meaning, can't we?  They were created for a reason, to help us take back the... facility(?) and make it functional again.  It may not be that compelling, but it's a meaning, isn't it?  And the further we repair the facility, the more we will be able to reveal about our and their existence and purpose.
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monk12

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Re: [ISG] Soul Tenet Tactics [NO NO NO NO NO]
« Reply #53 on: January 09, 2016, 04:25:11 pm »

Exactly! They aren't lies, merely patronizing statements of fact!

Besides, getting them to hate us seems to be how they level up, so it's really win/win.

The Froggy Ninja

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Re: [ISG] Soul Tenet Tactics [Final Destination]
« Reply #54 on: January 09, 2016, 07:28:22 pm »

((We have two votes to move on, one who will vote with us, and the two rebellious level 2s want to do whatever they think won't end up with us killing them.
We don't need another level-up inducing pep talk.))

... As I was saying, everything is ERROR and you need to find things weak enough to kill, or everything will stay ERROR. Nobody else is coming.
+1

crazyabe

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Re: [ISG] Soul Tenet Tactics [NO NO NO NO NO]
« Reply #55 on: January 23, 2016, 06:18:26 pm »

Poke...
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“Don’t quote me.”
nothing here.

IronyOwl

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Re: [ISG] Soul Tenet Tactics [NO NO NO NO NO]
« Reply #56 on: January 24, 2016, 06:55:21 pm »

I wonder if that suggestion might be problematic...

Why don't we indicate that we have the same goal they have— to make them stronger— and that we can help them accomplish that goal if they give us more of a chance.  We can also give their lives meaning and purpose if they'll just hear us out.

+1
: "Warriors, my mission is the same as yours: To improve your strength."

: "Sure it is."

: "Strong goons die more usefully than weak ones!"

: "But he's said nothing malicious..."

: "Other than 'sterling reputation, go die in a fire.'"

: "And 'hurr I'm not gonna murder you all.'"

: "I can assist you in growing stronger much better if you'll give me a chance."

: "He DID make a really good call for leader."

: "He can also dump us in a pit much easier if we give him a chance."

: "But no, I'm sure he wants us stronger just for our sake."

: "If you're going to spout sarcastic bile every time he speaks, of course you're going to keep assuming the worst."

: "Unless, I dunno, it's because he's speaking it."

: "Really, so you two'll be fine on your own then? I'm sure with no backup and no Servitor support, you'll be set up in no time."

: "No you're right, let's let our sterling reputations get us into a special mission, that'll go much better."

: "Better than dying out here alone? Or no, there's two of you, that's much safer than a Servitor candy-coating a mission briefing!"

: "JUST so you guys know I'm about to snap."

: "I can also give your lives meaning and purpose if you listen."

: "PFFFFFFFFFFAAAAAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAAAAAA!"

"..."

: "Hey now, not all cults are bad cults. Some really do help out."

: "That's... a very good way to look at it. It may sound ominous, but it is true."

((We have two votes to move on, one who will vote with us, and the two rebellious level 2s want to do whatever they think won't end up with us killing them.
We don't need another level-up inducing pep talk.))

... As I was saying, everything is ERROR and you need to find things weak enough to kill, or everything will stay ERROR. Nobody else is coming.
+1
: "Everything is ERROR

: "It will remain ERROR

: "There is no backup, because ERROR

: "..."

: "That is REALLY bad for my calm. I don't even know who I want to beat to death."

: "S-Servitor, are you alright...?"

: "As alright as anything is going to be until you find some things weak enough to kill."

: "Okay wow, that wasn't even us."

: "I didn't even know you could do that."


...

: "Sooooooo..."

: "..."

: "...hey why don't we ask that guy?"

: "THE WHEEL MUST TURN, SEEK OUT NO-NA VILLAGE AND BRING TO IT THE HUNGER OF STONE"

: "So... murder them all?"

: "A WELL MUST BE ALLOWED TO REPLENISH, YET EXISTS ONLY TO BE DRAWN"

: "Yow."

: "Is there anyplace we might go that does not involve massacring innocent villagers?"

: "Technically we don't actually know they're innocent."

: "We just assume they'd like each other more if they weren't."

: "THE MATRON DWELLS ELSEWHERE BUT WILL NOT FIGHT, WEAKLINGS COWER AROUND IT AS WELL"

: "THERE IS ANOTHER PLACE WITH NOTHING OF VALUE, IT MAY CONTAIN THE FEASTS THAT YOU SEEK"

: "...so a village we might or might not want to murder, an enigmatic entity of dubious origin, or a general weak area with no known landmarks?"

: "CORRECT"

: "If the Matron refuses to fight, perhaps she's an ally?"

: "That is laughably naive, and I think we should go to the village. It's not like we have to murder it."

: "STRUGGLE AS YOU MAY, THE WHEEL MUST HUNGER ALWAYS"

: "..."

They seem indecisive. You might be able to nudge them in one direction or another. Or just level them up again. Or use reverse psychology...

They'll also probably come to a decision on their own if you let them sit.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nunzillor

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Re: [ISG] Soul Tenet Tactics [Disjunction]
« Reply #57 on: January 24, 2016, 07:04:55 pm »

Gosh I am just so good at this!  Let's see...  Something patronizing...
« Last Edit: January 24, 2016, 07:06:53 pm by Nunzillor »
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Rolepgeek

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Re: [ISG] Soul Tenet Tactics [Disjunction]
« Reply #58 on: January 24, 2016, 09:14:26 pm »

Look, girls. I don't even know if I can summon any more of you with how ERROR things are, so I don't want you dying. I want you getting stronger, so that other things will die instead. I've been around here for a bit longer than you, and I've already managed to level two of you up. I would really appreciate if you could trust me enough to realize I will do my best to keep you from dying. I'm not entirely sure what to do in this situation either, what with ERROR and all, but I do know somewhat more about how to go about doing this than you. No offense. I've just got a bit more experience, is all.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Nirur Torir

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Re: [ISG] Soul Tenet Tactics [Disjunction]
« Reply #59 on: January 24, 2016, 10:04:59 pm »

((We should visit the matron. Based on what our completely trustworthy and cryptic friend says, she sounds like either a quest hook or a non-combatant surrounded by free xp. The visit can only end well for us, trust me on this one guys.))
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