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Author Topic: "Soft items" trait for work order item conditions  (Read 1218 times)

Zarathustra30

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"Soft items" trait for work order item conditions
« on: July 05, 2016, 11:42:33 pm »

Right now, you can create an item condition that checks the number of "Hard items" but not the number of "Soft items", thus making it difficult to count the number of bags that you have (because a bag is a soft box).
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Dirst

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Re: "Soft items" trait for work order item conditions
« Reply #1 on: July 08, 2016, 11:25:25 am »

From the title I thought you were suggesting plushy toy weapons for children's play, but your idea is good too.
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Bumber

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Re: "Soft items" trait for work order item conditions
« Reply #2 on: July 08, 2016, 12:05:30 pm »

There should also be whatever trait makes bags valid for workshop jobs to begin with (assuming it isn't "soft".)

I think wood is also missing. There's plant, which includes both wood and fiber. I don't think we can assume that all non-wood plant items are soft, especially with modding.

We might need to compose a list of missing traits.
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