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Author Topic: How to disable labors for a playable civ?  (Read 1447 times)

King Kitteh

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Re: How to disable labors for a playable civ?
« Reply #15 on: January 08, 2016, 07:19:46 pm »

Okay thanks  :D
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milo christiansen

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Re: How to disable labors for a playable civ?
« Reply #16 on: January 08, 2016, 07:28:33 pm »

Sometimes it's easy for me to forget just how much of my work depends on Rubble (or one of the many Rubble library addons) silently providing support... Then I suggest a script to someone, only to remember that it depends rather heavily on some special property of the Rubble script loader and/or half a dozen script modules that "just work" when using Rubble.

Sadly it is usually a non-trivial task to get these scripts working on bare DFHack, it is usually easier to transplant the required Rubble runtime code.
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King Kitteh

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Re: How to disable labors for a playable civ?
« Reply #17 on: January 08, 2016, 07:36:02 pm »

Wait, I forgot to ask. Does this remove the building for all civs? Can I restrict it only to a certain civ?

The idea of my mod is allowing people to play as animal people while still playing as dwarves if they want to. I wouldn't want to compromise dwarf gameplay  :-\

EDIT: I see now that you can have buildings added and changed based on if the entity already has a building. So I might just add a custom building to my animal men, and then have that apply changes  :)
« Last Edit: January 08, 2016, 08:03:13 pm by King Kitteh »
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milo christiansen

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Re: How to disable labors for a playable civ?
« Reply #18 on: January 08, 2016, 08:08:35 pm »

The main reason this is a library rather than a command is so you can examine the current entity and decide what changes you want to make. Obviously this requires some DFHack know-how...
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

King Kitteh

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Re: How to disable labors for a playable civ?
« Reply #19 on: January 08, 2016, 08:16:08 pm »

Quote
requires some DFHack know-how...

Know-how that I clearly lack, although I am eager to learn.

Thanks anyway.
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