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Author Topic: Dwarf Fortress Speedrunning  (Read 2723 times)

Niddhoger

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Re: Dwarf Fortress Speedrunning
« Reply #15 on: January 08, 2016, 12:02:43 am »

Are you kidding me? I've broken that record in SPADES on an evil embark.  My miner didn't even have enough time to equip his copper pick, yet alone dig a hole for my dorfs to hide in before I was dead.  A MURDER of undead ravens happened to spawn just next to my starting wagon.  Within a minute (just a couple in-game days) all of my starting 7 were zombies.

As mentioned, it's pretty easy to wipe your fort.  Even the guy that colonized the HFS and grew strawberry wine down there didn't officially "win" DF either.  This is an alpha game where there is no way to -win-  We simply play for fun, and abandon forts to some combination of !FUN!, boredom, or FPS death.  Everything else is what we make of it.
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RanDomino

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Re: Dwarf Fortress Speedrunning
« Reply #16 on: January 08, 2016, 09:00:22 pm »

Mountainhome is the main one that seems most intuitive, but the real challenge would be FPS management.  That's one thing that makes Fun% make sense; on initial embark everyone's going to be at 60fps regardless of their computer's hardware.  Circus% is another possibility, although all you have to do is dig straight down and look for candy.
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NJW2000

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Re: Dwarf Fortress Speedrunning
« Reply #17 on: January 09, 2016, 04:09:41 am »

100FPS.

And fun... is circus?
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One wheel short of a wagon

Vattic

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Re: Dwarf Fortress Speedrunning
« Reply #18 on: January 09, 2016, 09:44:25 pm »

Fastest I know of, even if it is the result of a long dead bug.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Putnam

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Re: Dwarf Fortress Speedrunning
« Reply #19 on: January 11, 2016, 02:38:35 am »

make full set of adamantine armor and weapon
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