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Author Topic: Designation: Force-Clean  (Read 1754 times)

Shurikane

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Designation: Force-Clean
« on: December 26, 2015, 10:20:42 am »

Since automatic cleaning has been iffy for a long time, I propose a manual variant.

The Clean designation applies to all surfaces with blood/vomit/etc, and dwarves treat those designations as they would digging, smoothing, and so on.  This allows to at least clean some specific parts of the fort that the player would want to pretty up.
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Xazo-Tak

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Re: Designation: Force-Clean
« Reply #1 on: December 28, 2015, 10:16:26 pm »

This'd make a good stand-in until cleaning is fixed, unless cleaning is bugged for a reason that would affect manual cleaning too.
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Re: Designation: Force-Clean
« Reply #2 on: January 14, 2016, 09:43:15 pm »

+1.

I would also go for "cleaning zones," for areas where if there's a mess you want someone to go clean it up automatically.
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DeCervantes

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Re: Designation: Force-Clean
« Reply #3 on: May 23, 2016, 07:20:37 am »

Totally agree. I heard somewhere that all the stains tend to drag the FPS down so it would help the general gameplay.
« Last Edit: May 23, 2016, 07:22:22 am by DeCervantes »
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conflictensues

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Re: Designation: Force-Clean
« Reply #4 on: May 28, 2016, 12:01:23 am »

An init option to turn off blood and vomit drops would also be nice to have.  While on the subject of 'cleaning,' DF-hack has a nifty tool that hides re-covered tiles that I'd like to see in vanilla.

*edit
also
OLD_TREES
TREE_COLLAPSE  (like cave-ins)
TREE_DROPS

« Last Edit: May 28, 2016, 12:05:14 am by conflictensues »
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Witty

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Re: Designation: Force-Clean
« Reply #5 on: May 29, 2016, 09:42:00 am »

This'd make a good stand-in until cleaning is fixed, unless cleaning is bugged for a reason that would affect manual cleaning too.

If this were to be implemented, I don't see any reason to 'go back' to random whenever cleaning. That system is likely just an ancient placeholder from older versions. 
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Re: Designation: Force-Clean
« Reply #6 on: May 29, 2016, 11:03:02 am »

This'd make a good stand-in until cleaning is fixed, unless cleaning is bugged for a reason that would affect manual cleaning too.

If this were to be implemented, I don't see any reason to 'go back' to random whenever cleaning. That system is likely just an ancient placeholder from older versions.
The reason being that not everybody wants to look over every tile of their fortress to find every mess that needs cleaning. You could simply have both systems at the same time.
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DeCervantes

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Re: Designation: Force-Clean
« Reply #7 on: June 02, 2016, 07:32:41 am »

If a designated cleaning system is implemented removing the old autocleaning should be considered IF it helps the performance of the game. Otherwise I would leave it. I think dwarfs preforming tasks on their own helps the feeling that dwarfs are just living their on lives and deciding their own jobs.
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Bumber

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Re: Designation: Force-Clean
« Reply #8 on: June 02, 2016, 07:30:45 pm »

This'd make a good stand-in until cleaning is fixed, unless cleaning is bugged for a reason that would affect manual cleaning too.

If this were to be implemented, I don't see any reason to 'go back' to random whenever cleaning. That system is likely just an ancient placeholder from older versions.
The reason being that not everybody wants to look over every tile of their fortress to find every mess that needs cleaning. You could simply have both systems at the same time.
I'm pretty sure they only do "random cleaning" after they've finished a nearby job. It's not great as-is.
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Re: Designation: Force-Clean
« Reply #9 on: June 03, 2016, 03:03:23 am »

If I recall, its a proximity issue. Dorf without jobs, that are "nearby" a dirty tile will go clean it. So designating a zone to be clean, probably wouldnt do much, because you would need to change how cleaning is done and if you're doing that then why opt for a bandaid when you can just redesign the system?
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