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Author Topic: Herding Cats... er, not quite  (Read 1171 times)

Torrenal

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Herding Cats... er, not quite
« on: December 30, 2015, 12:20:29 am »

So for the longest time in this fort, I've had a kind of day-care-zone going in my hospital zone.  It's been my only beds, it's doubled as a dormitory, and it was next to the impromptu water hole by my door.  For the longest time (as dwarven kids arrive 1:1 with adults), the children of the fort have congregated there with the purple double-quotes of make-believe.  Plan has been to put the primary meeting area/mess hall down in the stone layers, which I'm only just now digging out for beds and workshops.

Were-Consort attacks, and plows through the kids at the watering hole, and is finally taken down by, I think, bloodloss.  This leaves me with a mess of corpses, body parts, and four infected dwarves.
One dies promptly after.
One I recruit into the military, but armless, he's sleeping on the floor of the hospital.  If I'm lucky, I can wall him in in place.

The other two are kids.  I can't exactly put them in the military.  One I think I can wall into their hospital bed, the other is mobile.  How exactly do I herd a kid into a small room for interment?

//Torrenal
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Skullsploder

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Re: Herding Cats... er, not quite
« Reply #1 on: December 30, 2015, 01:21:38 am »

Burrows do work ok, they're what we use over in the childcare thread.
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"is it harmful for my dwarves ? I bet it is"
Always a safe default assumption in this game 

Torrenal

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Re: Herding Cats... er, not quite
« Reply #2 on: December 30, 2015, 11:18:36 pm »

Well, it was worth a try, which both kids ignored  :S  Perhaps I did something wrong (sending them to a bare room?).

Gave up, reverted to the save from just before the attack and turtled.  I know, I'm a wus, but I'm also not going to lose a fort of 90 dwarves, most of them kids, to two were-kids that won't go to their room.
//Torreanl
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PatrikLundell

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Re: Herding Cats... er, not quite
« Reply #3 on: December 31, 2015, 04:40:11 am »

Ordinary (non civilian alert) burrows only take effect when selecting a new "job target", such as eat/drink/sleep/work. You might have done it in reverse by setting the burrow on the tile the kid is, and then build walls around that position, as the kid should not move out of the burrow. You could also herd the kid by having the burrow as a line to the target, and after each tile it moves in the desired direction you erase the tile it left.
I have no idea if it works, but you might even try two burrows, one covering the target location and the other covering the path to it, as well as the target position.
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greycat

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Re: Herding Cats... er, not quite
« Reply #4 on: December 31, 2015, 08:03:04 am »

Ordinary (non civilian alert) burrows only take effect when selecting a new "job target", such as eat/drink/sleep/work.

Since "Play" is a job (for children) now, I would think putting toys in the target burrow would encourage them to Play there.  Haven't tested it though.  (There's also "Play Make Believe", which doesn't require any toys, and which might get them there even if it's a bare room.  Also untested.)
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

gestahl

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Re: Herding Cats... er, not quite
« Reply #5 on: December 31, 2015, 08:02:16 pm »

Kids do some jobs, one of them is lever pulling. Dig a passageway, put a lever at the end, assign it to the problem child, and put it on repete while you brick up the front
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Cultural assimilation through conquest.
Sure, got a few unburied corpses lying around

frightlever

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Re: Herding Cats... er, not quite
« Reply #6 on: December 31, 2015, 08:33:58 pm »

Kids do some jobs, one of them is lever pulling. Dig a passageway, put a lever at the end, assign it to the problem child, and put it on repete while you brick up the front

And to satisfy the thread title, add some cats within the bricked-in area for extra Edgar Allan Poe.
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