Major Action: Walter and Mordecai organize an effort to cut through the leaf in order to access the humid air beneath it. In addition, Walter and Mordecai will make use of their magic to create acid to aid in the cutting.
{7},
{16} - The leaves are surprisingly tough, and even resist concentrated acid. It takes the entire week to cut a hole mostly large enough for one person through the ~1.5 meter leaf barrier.
A thick geyser of humidity is now spewing from the hole. Two laborers flew briefly and sustained heavy injuries, but make quick recoveries thanks to the healers
Major action
Use my lightening magic candy and the conductive electric parts to make a mobile power generator.
{6} - After a week of work and several painful burns, Miro proves his brilliance by creating a candy-fueled power generator, partially from candy.
Unfortunately, it's not particularly powerful, efficient, or mobile.
Summon Rock Slimes until a huge water supply and shade can be made from now on. slower, weaker, dumber and hardier, the lack of water should not be as much of an issue for these rock covered goo-guys.
Have these ones construct a canopy over as much of the base as possible, Harvesting leaves from the furthest visible point from us and supporting them on pillars of wood with long legs near the bottom, so the leaf we are on is not compromised.
{9} - LUM's rock slimes seem to be well adapted for this environment, but are too dumb to direct themselves. One of the leaders is drafted to have them build a shelter from leaf.
The leaves prove to be too hard to gather. They make use of the leaf-bits from Walter's digging and imported materials. With support from actual laborers, a usable structure is eventually finished. There is now plenty of space for off-time rest.
Jakthur commissions a second shade-shelter
Then once again collaborates with the space-mage, this time attempting to establish a stable traversable two-way passage directly to the ground.
Another of the leaders is encouraged to build a plain simple, open, breezy, but very sturdy house for the the space mage and Jakthur to work on their portal within.
A leader and a few laborers work with LUM's rock slimes.
{6}, {4} {17} - The week is spent preparing for a two-way teleport to the ground below. That's difficult from one end, but the mage thinks that he can make it 'lock onto' sent personnel and return them a set time later.
The mage seems somewhat uncertain several times, and the project is extended until-(ha ha, lrn2BodyLanguage, scrub bird)
Instead, the portal seems to reach out and grab a few creatures, teleporting them into the camp. {4} - It takes several minutes before it can be shut down, during which time many more are teleported randomly about (and up. A giant fleshy worm exploded into gore).
{5} - Their house was looking pretty nice, but is destroyed by magical energies and creature violence.
Major Action: Begin Healing the ailments of the criminals while listening to their woes
{17} - Silian Salve spends the week socializing with the convicts. Most of them were petty thieves, but two were in for assault. They now like him more.
GM AUTO
George continues patrolling.
George continues is patrols. This is for the best.
One leader organizes soldier patrols.
One leader continues building housing.
The weather report for today is rampaging monsters!
{14} - Two giant dragonflies. They don't look hungry for human flesh. One has portal-damaged wings, and can't fly.
{6} - It resembles an ultralisk. It looks hungry and armor-plated. It's on the other side of the partially complete wall.
{7} - A pack of wolf-bugs. They're quite fast.
{6} - A flock of raven-sized flying beetles. They live on the blood of the innocent.
{17} - It's a large subterranean creature that feeds by trapping prey underground. It appears on the ground in front of soldiers and fails to live.
{7} - A humanoid insect in primitive robes. It's carrying a staff and riding an ornately decorated giant dragonfly. It looks angry, hungry, and about to fight for its life.
Name: Walter.
Race: Human.
Skills:
Skilled Politics
Competent Poison Magic
Name:Mori the brilliant
Race:Human
Skills:
Expert inventor
Expert lightning magic
Inventory:
"48 month" supply of candy
19 units of misc. conductive parts
Depoloyable candy-powered generator [2 months/candy for 3 units of power in a month.]
Name: Jakthur
Race: Emu
Skills:
Expert undeadamancy
Competent Spirit-shearing Metamagic (Finesse/Stability)
Inventory:
Spellbook: Telekinesis for the Underhanded
Spellbook: A Telekineticist's Guide to Stable Portals. (poor)
Name: Literally Unlimited Minions
Race: Summoner, so he says, (Human)
Skills:
Master Slime Summoning
Competent Slime Management [2/5]
Familiar:
Pink angel slime
Name: George
Race: Just a normal boring human.
Skills:
Skilled Summoner
Novice Healing Magic
Novice Air Mage
Novice Enchanter
Novice Summoner's Metamagic (Stability/Safety)
Name: Silian Salve
Race: Human
Skills:
Master Healer
Current colony assets:
Total Population: 85
35 laborers, 10 convicts, 19 soldiers, 6 craftsmen, 4 leaders.
Architect, chef, doctor
Mordecai (Alchemy/Leadership, loyal to Walter)
Space Mage (Ritual-focus)
458 food, 125 construction materials.
Food for 5 months.
Buildings: 2x Medium-sized shade-shelter.
9x 2-person houses.
1 slum-apartment.
Western and northern wall.
Scrying station
1x Horde of rock slimes
It probably only takes a minor action to get water from that geyser.
Crisis turn! You're now fighting for your life, and only have one action per turn.