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Author Topic: Beast Hunting 101  (Read 734 times)

Roxfall

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Beast Hunting 101
« on: December 21, 2015, 02:55:37 pm »

I had a hard time finding any "beasts" from talking to people, unlike their leads on bandits, criminals and other riff-raff.

The secret, as it turns out, is after you ask them about a beast and get a lead, select the second option from the follow-up question, instead of the first.

If you choose the first option, they'll just tell you the name of the site and nothing else. (You can then write down the name and ask directions to it yourself).

If you choose the second option, they'll actually mark the site on your map. Much easier to find those lairs then.

Also, there's a filter option on many dialogs where you have a ton of options, to search by name strings. That can be helpful when you're trying to spread rumors about your deeds. Be sure to remember the name of the thing you've killed.

Also, if you are training your adventurer to throw rocks or swimming, you can build an impassable pen for your followers out of campfires, so that they don't drown or walk into the line of fire. To get them out of the pen you can either fast-travel or wait/sleep for a while, the fires will die out eventually.
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Max™

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Re: Beast Hunting 101
« Reply #1 on: December 21, 2015, 04:17:03 pm »

Better yet: when you start out before you've talked to anybody you can open up your "bring up a rumor" option and scroll up to the bottom of the list. The long names down there should be megabeasts, muck hydras, fire dragons, wind/nature rocs, war/metals colossus. Then if you scroll up through the abduction/invasion/criminal/occupation bunch above the megabeasts to the next set of long names, those should be where you can ask about a cyclops/giant/minotaur/ettin.

Once you bring up the rumor, do the ask for directions thing to get it marked down, tends to have better luck at finding someone who can direct you there I find.
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Uzu Bash

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Re: Beast Hunting 101
« Reply #2 on: December 21, 2015, 08:44:57 pm »

With large worlds, it's easier to get locations so remote from you that you may never see them than it is to get locations in your vicinity, right there on the speaker's doorstep. Locations that they doesn't even know where it is, locations that may be inaccessible from your landmass. Then the question isn't "Where are they?" but "How the fuck does this even concern you?"

Asking about surroundings is a little less of a stab in the dark, because at least they'll always know the directions to the places they name.
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