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Author Topic: Needless  (Read 1691 times)

Tryble

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Needless
« on: December 22, 2015, 09:19:26 pm »

For reference to anyone who's interested, here's a simple example of what an adventurer with no needs looks like.  This isn't a super comprehensive look at what traits and values result in which needs, but just a starting point you can use to tinker with.  There's no info in the wiki yet so I figured some may find this useful.







Ta-da, a dwarf with no needs.  To get some that you like, simply adjust some parameters around until you get the desired need at whatever level you want.






Values → Needs Mapping
Created by finding a baseline no-needs dwarf, and adjusting each trait to determine which needs are enabled.
This section reads like this:
Need +- Value +- Need
Moving a value in a direction off the center adds to or reduces a need.


Family + Be with Family
Friends + Be with Friends
Eloquence + Hear Eloquence
Tradition + Uphold Tradition
Artwork + Admire Art
Introspection + Self-Examination
Cause Trouble + Harmony
Merriment + Make Merry
Craftsmanship + Craft Object
Martial Prowess + Martial Training
Skill + Practice Skill
Hard Work + Stay Occupied
Leisure Time + Take it Easy
Romance + Make Romance
Nature + Wander AND See Animal
Knowledge + Learn Something

Traits → Needs Mapping
Created by finding a baseline no-needs dwarf, and adjusting each trait to determine which needs are enabled.
This reads like this:
Trait + Need → This trait creates or increases the need.
Trait - Need → This trait reduces the need.
Trait - Need + Trait → The trait can be shifted in either direction.

Greedy + Be Extravagant
Intemperance + Eat Good Meal AND Drink Alcohol
Likes Brawls + Likes Fights
Harmony - Cause Trouble + Discord
Quarreler + Argue - Flatterer
Austere - Be Extravagant + Extravagance
Incurious - Learn Something + Curious
Altruistic + Help Somebody
Loner - Socialize + Gregarious
Excitement Seeking + Excitement
Inclined to abstract + Think Abstractly
Inclined to art + Create Art / Be Creative
Leisurely - Stay Occupied + Frenetic




NOTE: This list is incomplete, I don't know how reducing values/traits may reduce existing needs yet.  If people wish, I can investigate.
Are there combination needs?  AKA, needs that appear only when certain traits/values are present together?
Also, how to get faith need?   
« Last Edit: March 25, 2017, 05:12:09 pm by Tryble »
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Max™

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Re: Needless
« Reply #1 on: December 22, 2015, 09:30:41 pm »

Hmmm, I often find I need to value peace and harmony some to counter out something else I'm doing. You can put love/anger/hate at whatever, you gotta value friendship/romance to need those (which are unsatisfiable currently) You can leave gratitude centered, and only need one point of flatterer/politeness.

You can leave quits easily centered, you can even be lustful and loving and angry without a need. Don't forget prayer needs, really easy to satisfy too.

Can't figure out why I sometimes get a need to drink alchohol popping back up though. I don't need to eat or drink and my intemperance is at 0 yet I need to pray and drink regularly, the prayer was by choice, and I didn't start with the drinking need, it just showed up after one of my buffs I guess.

« Last Edit: December 22, 2015, 09:45:16 pm by Max™ »
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Tryble

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Re: Needless
« Reply #2 on: December 22, 2015, 10:01:19 pm »

I've altered the OP to include a basic list of which values and traits introduce or increase a need.

Still to uncover: Where does the faith need come from?  Or is that simply a part of the adventurer's background?
Also, what traits/values reduce existing needs.  I didn't include that for now, since it isn't hugely necessary unless you really want to tweak an adventurer for RP purposes.

Edit:  Starting a dwarf that is a worshipper does seem to introduce the need to pray.  Whether traits alter the extent of that need, I don't know for certain.  I doubt it, though.
« Last Edit: December 22, 2015, 10:09:10 pm by Tryble »
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Uzu Bash

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Re: Needless
« Reply #3 on: December 22, 2015, 10:29:03 pm »

Question: If you don't have needs, are you always "Focused!", or are you never "Focused!"?
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Max™

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Re: Needless
« Reply #4 on: December 22, 2015, 11:55:23 pm »

I've altered the OP to include a basic list of which values and traits introduce or increase a need.
This needs to be added to the wiki.

Quote
Still to uncover: Where does the faith need come from?  Or is that simply a part of the adventurer's background?
Also, what traits/values reduce existing needs.  I didn't include that for now, since it isn't hugely necessary unless you really want to tweak an adventurer for RP purposes.

Edit:  Starting a dwarf that is a worshipper does seem to introduce the need to pray.  Whether traits alter the extent of that need, I don't know for certain.  I doubt it, though.
Yeah, just seems to be how faithful you are, my current adventurer Ebsas is a faithful worshipper of a dwarven goddess of love and revenge and I need to pray every couple of days, it gave me Focused! immediately until I picked up the booze thing somewhere, now I gotta drink booze at the same time too.

Never focused without needs, Uzu.
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Demonic Gophers

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Re: Needless
« Reply #5 on: December 23, 2015, 12:52:02 am »

I did some similar testing earlier.  There's at least one, 'see great beast', that seems to require a combination of traits.  Probably more that I didn't find.
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