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Author Topic: Constant, non-reproducible crashes  (Read 1228 times)

cavedog

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Constant, non-reproducible crashes
« on: December 02, 2015, 01:29:22 am »

I've been trying to get a game going on the new version for the last several hours. I've had crashes during world gen, during the 2-week prep for embark (semi-reproducible with one save file, at least), shortly after embark, shortly after the first migrant wave, shortly after opening a tavern and receiving visitors, and a few times during quiet moments where nothing out of the ordinary is happening. None of it is reproducible except the crash during the 2-week embark. I'd like to be able to give some information to help Toady out. Is there anything valuable that I can pass along, given that the crashes mostly seem to be "random"? System details, save files, etc?
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Visus Draconis

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Re: Constant, non-reproducible crashes
« Reply #1 on: December 02, 2015, 07:17:59 am »

I've been having this problem too. My most recent crash happened when I had my first migrant wave. I had a small tavern open, with a couple of humans hanging out and shooting the breeze.

Could that be what's causing the crashes? Or is this just buggy early editions being buggy early editions?
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I haz no No Names

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Re: Constant, non-reproducible crashes
« Reply #2 on: December 02, 2015, 07:36:19 am »

Hmm. That's strange.

I consistently fail to get past world gen, either it continuously hangs on a Yosemite OSX. There is no crashfile
See this:
12/2/15 8:35:22.573 PM Activity Monitor[17658]: Failed to write crash history to file:///Users/[Redacted]/Library/Application%20Support/CrashReporter/dwarfort.exe_2C96A807-DD14-5ADA-9B33-6BEB58B28152.plist.

Trying to get it to be logged. Not working.
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沉舟侧畔千帆过,病树前头万木春。
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Klitri

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Re: Constant, non-reproducible crashes
« Reply #3 on: December 02, 2015, 10:26:29 am »

The crashes are happening on a large scale, methinks.

It's sad, but not unexpected. Toady will probably have it fixed shortly.
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se5a

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Re: Constant, non-reproducible crashes
« Reply #4 on: December 02, 2015, 02:05:13 pm »

Try using the same seed for reproducibility.

looks like he's fixed three worldgen problems already though:
http://www.bay12games.com/dwarves/mantisbt/my_view_page.php
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jaked122

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Re: Constant, non-reproducible crashes
« Reply #5 on: December 02, 2015, 03:35:26 pm »

Try using the same seed for reproducibility.

looks like he's fixed three worldgen problems already though:
http://www.bay12games.com/dwarves/mantisbt/my_view_page.php
Most of those resolved issues are just duplicates of previously submitted ones.

SirQuiamus

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Re: Constant, non-reproducible crashes
« Reply #6 on: December 02, 2015, 04:07:27 pm »

This is a matter of course with new versions. Toady is working on it, rest assured.
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I haz no No Names

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Re: Constant, non-reproducible crashes
« Reply #7 on: December 02, 2015, 06:50:15 pm »

This is a matter of course with new versions. Toady is working on it, rest assured.
First time playing a new build, I started with 40.24 so I've never had this taste of fun before.
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沉舟侧畔千帆过,病树前头万木春。
-A sunken ship has had over a thousand (many) sails go past it, a sick (dead) tree has thousands of trees blossoming in front of it.

Zarathustra30

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Re: Constant, non-reproducible crashes
« Reply #8 on: December 02, 2015, 07:11:20 pm »

Try using the same seed for reproducibility.

looks like he's fixed three worldgen problems already though:
http://www.bay12games.com/dwarves/mantisbt/my_view_page.php

Toady said that seeds were non-deterministic unless you quit and restart, due to lingering data.
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Robsoie

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Re: Constant, non-reproducible crashes
« Reply #9 on: December 02, 2015, 07:21:24 pm »

"resolved" in the bug tracker "my view" or "view issue" listing does not mean that the issue is solved or worked on specifically, it's only meaning it's linked to or similar to an existing issue already.

The changelog is a better hint at what Toady fixed :
http://www.bay12games.com/dwarves/mantisbt/changelog_page.php
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