Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Enter Hibernation? (See 3rd page)

Yes
- 4 (44.4%)
No
- 5 (55.6%)

Total Members Voted: 9


Pages: 1 ... 8 9 [10]

Author Topic: Overseer AI [SG] - Processing Cycle 18  (Read 11556 times)

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Overseer AI [SG] - Processing Cycle 18
« Reply #135 on: November 03, 2015, 08:46:49 pm »

Heat resists and kinetic impact resists are not co-selecting traits a lot of the time anyway.
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

RAM

  • Bay Watcher
    • View Profile
Re: Overseer AI [SG] - Processing Cycle 18
« Reply #136 on: November 03, 2015, 09:45:52 pm »

They both like layering and evolutionary processes are likely to have more freedom over structure than material.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RAM

  • Bay Watcher
    • View Profile
Re: Overseer AI [SG] - Processing Cycle 18
« Reply #137 on: November 08, 2015, 07:46:09 pm »

Although it would probably be a fairly fine structure, good against quick blows and heat, but prone to being crushed and losing its structure when faced with a sustained force or something with a lot of momentum...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
Pages: 1 ... 8 9 [10]