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Author Topic: Problems with unemployment  (Read 1083 times)

Rainbows

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Problems with unemployment
« on: October 27, 2015, 02:50:40 pm »

I have a fort of 36 employable dwarfs. Fairly regularly idlers will reach 20.
What do I do with my dwarfs? I have something like 1500 food. I have a defensive wall two Z high on the surface. I have small forts on the two cavern layers I breached.
I'm just not sure how to stimulate these idle dwarves.
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Button

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Re: Problems with unemployment
« Reply #1 on: October 27, 2015, 02:55:28 pm »

I have a fort of 36 employable dwarfs. Fairly regularly idlers will reach 20.
What do I do with my dwarfs? I have something like 1500 food. I have a defensive wall two Z high on the surface. I have small forts on the two cavern layers I breached.
I'm just not sure how to stimulate these idle dwarves.

There's nothing wrong with having idlers. They're useful for hauling spikes, e.g. when trade caravans come around or when it's time to harvest goblinite.

Sounds like you could use a military though.
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Immortal-D

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Re: Problems with unemployment
« Reply #2 on: October 27, 2015, 02:56:30 pm »

You have a few creative options to make use of idle Dorfs.  In no particular order;

1. Conscript them as leather-clad wrestlers.
2. Start mass-producing Stone Blocks and haul them to the surface
2a. Maybe build something with the Stone Blocks
3. Conscript them with no equipment and explore the Caverns in full
4. Give them all Weapon & Armor Smithing, then mass-produce bolts & helms for training, trying to get as many Artifact Armors & Weapons as possible

Kneenibble

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Re: Problems with unemployment
« Reply #3 on: October 27, 2015, 03:19:36 pm »

There are, furthermore, all kinds of neglected industries you could set your dwarves to training, so that you have a fort full of legendary craftsdwarves and masterpieces: glassmaking, dying, weaving, pottery, glazing, bone carving, architecture, mechanics, and the like.  Brook not so much as a clear glass statue or the bands of shell on a door to be of any less than exceptional quality.
« Last Edit: October 27, 2015, 03:22:36 pm by Kneenibble »
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Rainbows

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Re: Problems with unemployment
« Reply #4 on: October 27, 2015, 03:28:17 pm »

One of the limits is that I haven't found much coal. I have a small pile for emergency buy I dont want to squander it on masterpieve clay mug.

I did however make a barracks. Unemployment temporarily went to 0 as dwarfs thundered from the dining room to grab their logs and construction took 10 seconds. Currently got two sworddwarfs so a only occasionally employed butcher and a peasant are now off the dole.

I might try doubling my brewing. I have a guy on repeat brewing and another on repeat making barrels (I also now have a few masterpiece barrels floating about).
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MrRoboto75

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Re: Problems with unemployment
« Reply #5 on: October 27, 2015, 03:31:02 pm »

What about the clothing industry?
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Rainbows

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Re: Problems with unemployment
« Reply #6 on: October 27, 2015, 03:46:48 pm »

I forgot werebeasts both swim and are trapavoid.

I may no longer have problems with over population

Time to dig a pit for the infected (and thus decrease unemployment)
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PatrikLundell

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Re: Problems with unemployment
« Reply #7 on: October 27, 2015, 04:55:39 pm »

I secure the caverns, which soaks up a fair bit of labor. I also build a completely enclosed courtyard (i.e. with a roof) on the surface immediately on arrival (surface farm plots + sheep). The clothing industry uses a bit of labor, as noted above.
Charcoal can be made from logs, but I only use coal to make steel. Otherwise I rely on magma powered forges/smelters/glass furnaces. Finding the magma sea is thus a priority for me. You need a well and soap to keep your dorfs clean and healthy, as well as a hospital.
Every dorfs should have their own bedroom (couples share) where the bed, chest, and cabinet should all be of masterworks quality. The stone hauling for that alone should remove your unemployment "problem".
Being idle is otherwise a way to make friends that can eventually result in dorflets.
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Sutremaine

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Re: Problems with unemployment
« Reply #8 on: October 27, 2015, 07:29:56 pm »

One of the limits is that I haven't found much coal. I have a small pile for emergency buy I dont want to squander it on masterpieve clay mug.
You only need coke or charcoal for steel-making. Either bring the magma up or take the fort down to meet it.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.