Like I said in Crystalline, I was getting this going again soon enough. Soon enough is today, since I was reminded about it. Lets get back to what Solid Headgear was up to, shall we?
You walk into the
Angry Goat, and a step later bump into a very short man compared to your height, who shouts at you to take off your helmet so he can see you properly. You walk around him and order a drink of whatever they have available while looking for drunks. The drink is rubbish, but people stop glaring as much at your hat. Sometime later, a visibly drunk dwarf walks up to you and challenges you to a drink-off if you came here as a traveler, or an even bigger drink-off if you came to try to recruit drunks for an adventure. He claims half the tavern is interested in seeing whether the Full Helm Giant can beat a dwarf at alcohol without taking his helmet off. 'Half the tavern' would either be a dozen elves and the dwarf, or a whole lot of dwarves and a human depending on which side he meant.
Back at the castle, the meeting rug (There is not a sufficiently lengthy yet intact table to be found in the entire place, so it was replaced by a good looking and very large rug) has been filled out with the most experienced-yet-alive people of the various sizes, shapes, and professions. The current undead do not get a spot because they can't think, and the unreundead have a theoretical spot if they end up being able to speak at somepoint; currently the spot is split between the necromancers and the mages as extra space. After a number of not particularly important topics, The Honorable Head of HR/NHR suggests we just ask the dragons if we can rent a significant part of the castles instead of trying to take them. The idea confuses the majority of the people at the table (except your splendiferous self, of course), and eventually gets left undecided until Solid Headgear returns. The Arch-magus of Bureaucratic Affairs sets forging underway on a dragon-sized ring anyway, since it wouldn't hurt to have a gift if it doesn't work out.
Major members:
His Splendiferous Grace Sirrah Jerrah Ferdemont VI, Leader and Bard.
The Arch-magus of Bureaucratic Affairs (Second in command/QM/CLO).
The Honorable Head of HR/NHR.
General Crack/Full Helm/Armored Hat/Metal Helmet/Plated Helm/Solid Headgear, Expert warrior and instructor. General of tactical acumen and head-bashing. Only slightly drunk.
Holdings:
Ancient Castle (intact, if in need of improvements)
Relevant Castle Furnishings:
2 maps.
Assorted old throne room furnishings.
A Meeting Rug of Good Quality and Sufficient Length. (In the QM's Vault, as the throne room was not big enough)
Loot:
-Currencies:
--Lots of gold (ingots)
--A fair amount of Gnokian currency.
Lots of upholstery (old and fancy-looking)
Lots of general loot (split between the surviving members, includes coats, armor, candlesticks, etc.)
Some weapons (in usable states)
Lots of broken weapons
Known Staff:
Some large number of undead
A smaller number of unreundead
'Not many' crack commandos
Some necromancers
At least one novice cartographer
A number of scouts
Zero potato golems left