Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: The Trials of Lord Oqui  (Read 5612 times)

Loam

  • Bay Watcher
  • a Moal
    • View Profile
Re: The Trials of Lord Oqui
« Reply #15 on: September 28, 2015, 06:45:45 am »

No, it just takes me back to the main conversation menu. Besides, they aren't with me anymore - I think they've disappeared from the world - but the agreements have remained unconcluded.
Logged
Thob Goes to the Surface (Adventure Mode story, in progress)

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: The Trials of Lord Oqui
« Reply #16 on: September 28, 2015, 11:08:00 am »

Hmmm, there is an agreements field under df.global.world but they're userdata so there is no way to edit them or open them up that I know of.

Not sure where quests and shit are stored, I've had the same problem before with rescues where they didn't have anywhere to go. I just told them to wait for me somewhere and never came back as I recall. At least kids you can have adopted if you find someone happy enough.
Logged

Loam

  • Bay Watcher
  • a Moal
    • View Profile
Re: The Trials of Lord Oqui
« Reply #17 on: September 28, 2015, 05:21:09 pm »

Hm. Again, I don't even know if that's the problem - maybe killing a roc just isn't as impressive as it used to be. Worst case scenario I'll just attack with my "army" of three - Spearclaws delenda est.
Logged
Thob Goes to the Surface (Adventure Mode story, in progress)

ThatZommy

  • Bay Watcher
  • Am royalty
    • View Profile
Re: The Trials of Lord Oqui
« Reply #18 on: September 28, 2015, 08:25:48 pm »

I'm very invested in this story now, and I'd hate to see you have to compromise and attack with only your current little group. That doesn't mean I have any idea how to fix the issue, though. Sorry.
Really looking forward to future updates.
Logged
Er, atleast I think that's right.
Pages: 1 [2]