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Author Topic: Special Army Group (Space SG)  (Read 777 times)

3man75

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Special Army Group (Space SG)
« on: September 19, 2015, 07:16:22 pm »

The year is 1000 C.E and humanity has united into one entity after years of separation via countries inside a multi-national union known as the United Nations. Today this is no more as we now refer to ourselves as the Great Union of Humanitarian Worlds or G.U.H.D. G.U.H.D has colonized many worlds outside the milky way system in the years after its founding by the United Nations in its ancient effort to colonize new worlds to help sustain itself. G.U.H.D is the largest parliament in existence with its many worlds sending two chairs or representatives which in turn picks the Great Prime Minister.

Humanity had also advanced culturally as race, religion, and nationality were dropped as marks of allegiance by humans as they instead chose to group themselves by political unions that in turn attempted to serve the ideology of humans from different worlds. While at times this process would get complicated fighting never broke out as humans simply forgot what violence even was and in time decided to simply discuss everything.

In essence a utopia was made until the Xeno threat appeared. They attacked multiple worlds in an effort to expand their control of space for reason unknown and were in time referred as the Strainz. Because of Interstellar disarmament the G.U.H.D lost many worlds to the Strainz and it took a decade to once again raise a Military known as the "Cosmic Army of Humanity" or CAH. Despite CAH's best efforts however victories were minor and losses were great as the Strainz simply advanced slowly dragged down by their desire to colonize each and every single world after conquest by building up massive a massive city that encompassed many planets.

Faced with imminent destruction the Great Prime Minister Allen Patton was elected to turn the war around quickly as humanity started to panic in every corner of the galaxy. His answer was the creation of the Coordinators. Coordinators are in essence genetically modified humans modified specifically to combat the Strainz threat. The Project was kept secret to avoid the agreed upon laws prohibiting Human Genome Projects for war and Directed by Pharmaceutical Entrepreneur Godfrey Von Gvane. Gvane's creations were all given better reflexes, vision, speed, and higher rates of pain tolerance to help kick start the project. The army in turn provided 'protection' and 'advice' to the Doctor and his group to keep them fixated on creating the best soldiers possible. Which meant that they created 3 unique type of specialized genome soldiers.

First there were the Assassination units or "Ghosts". There name came there blending in to any environment using their special chameleon skins to take out targets.

Second were the Support specialists or "Supras". Wherever fighting broke out it was the Supras that came to help the normal soldiers fend of the aggressive Stienz assaults. There name comes from the nickname a possibly illeterate soldier said when he saw them fighting. Unbeknownst to the soldiers these are not normal men and women fighting on their side. Because of this Supras have a limited amount of operation time before they are pulled out before suspicion rises too high and hard questions are asked. Supras super human strength and dexterity is key to their domination on the field.

Finally the Sabetour specialists or "Lupins". Lupins take thier name from the fictional ancient character Theif Lupin. Unlike how the original these Saboteurs are thrusted during naval engagements to assault enemy ships and destroy them from within using explosives or de-manning the ship. They have by far the lowest survival rating.

You are one of these Genome Soldiers who was a gifted leader in your military career. An here you are in a black project sponsored by the Government and ran by the COH and Dr. Gvane's Research teams. In time as you succeed your enhancements will multiply and one day you will be shown in all of your magnificence to the world, or at least Dr. Gvane wants. Currently the project is running on a skeletal group of support but once success starts coming in the project can be publicized to allow it to work for the greater good of mankind.


((Character Sheet.

Name:
Gender:
Primary job:
( Assassination, Support, or Saboteurs)
Depending on the 3 you pick will be what kind of extra enhancements you get.))
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~Neri

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Re: Special Army Group (Space SG)
« Reply #1 on: September 19, 2015, 07:22:52 pm »

Name: Ki
Gender: Hermaphrodite, Identifies as male.
Role: Sabotour.
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3man75

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Re: Special Army Group (Space SG)
« Reply #2 on: September 19, 2015, 07:46:12 pm »

Name: Ki
Gender: Hermaphrodite, Identifies as male.
Role: Sabotour.

Fixed.
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~Neri

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Re: Special Army Group (Space SG)
« Reply #3 on: September 19, 2015, 07:51:15 pm »

You do realize 1 in 4 humans are hermaphrodites to some level right?
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3man75

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Re: Special Army Group (Space SG)
« Reply #4 on: September 19, 2015, 08:07:05 pm »

You do realize 1 in 4 humans are hermaphrodites to some level right?

You do realize that all of your characters for SG's on my games as well as others when you post are hermaphrodites right?

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~Neri

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Re: Special Army Group (Space SG)
« Reply #5 on: September 19, 2015, 08:13:22 pm »

Wrong! I know for a fact at least 3 of them have been biologically female and the rest were biologically male. I haven't done a single biological hermaphrodite in any of your games.
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3man75

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Re: Special Army Group (Space SG)
« Reply #6 on: September 19, 2015, 08:18:24 pm »

Really? A miracle because everything you do is a 'unique' hermaphrodite. An while I would love to look at my games to see your gender neutrality war I'd rather not.

You know what's unique? Funks game where one came to happen due to a dice roll which was fun but you make one EVERY SINGLE TIME. It's if a comedian told the same fart joke every time. So stop.

If you don't like what I did then leave. Simple right?

EDIT: No malice intended but I don't want a hermaphrodite.
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a1s

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Re: Special Army Group (Space SG)
« Reply #7 on: September 19, 2015, 08:26:40 pm »

woah.
+1 for male Saboteur then, to get things going.
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StrawBarrel

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Re: Special Army Group (Space SG)
« Reply #8 on: September 19, 2015, 08:43:52 pm »

I don’t want to sidetrack this too much, BUT:

1. Kevak does not always suggestion make characters that are hermaphrodites.
2. Someone can be both intersex (biological sex) and male (gender).
woah.
+1 for male Saboteur then, to get things going.
+1
Edit: fixed spelling
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Funk

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Re: Special Army Group (Space SG)
« Reply #9 on: September 19, 2015, 08:50:25 pm »

Name: Heidi
Gender: Female
Primary job: Support

-----------
Wait that was me you where on about, that happen once and with good reason and in a way that fitted the setting.
It had other wise it would be a dick move spending there upgrade like that.
I wanted to try and keep the players power level down for a bit longer but the dice disagreed with that, since when has the terminator need 6 arms?
« Last Edit: September 19, 2015, 09:01:46 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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3man75

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Re: Special Army Group (Space SG)
« Reply #10 on: September 19, 2015, 09:12:10 pm »

Wait it was because of that? I thought it was just a wierd dice roll of extra low proportions. I mean you could in time create a forced scenario where the ship were on gets hit with tyrandis and we have to crash land (sort of a forced restart to our army) or make stronger enemies. But I digress this should be on your thread anyways.

Thus far we have an Sabetour with 1  and a Support at 0. I'll be updating tomorrow morning eastern time.
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