I got to thinking it would be cool to have different classes of goods with different luxury values. For example, a peasant's garb vs a ballroom gown. But I'm unclear which way to proceed.
I'm pretty sure that increasing the material cost of an item, at least an article of clothing, will increase its value, but that's a little boring for an entire system. Maybe there could be a reaction that creates an article of clothing that is automatically decorated, like a graphic tee. Or maybe I could add a more complex cloth-making reaction to make things like brocade. lace or argyle to use as the base cloth instead of plainer stuff.
I'd also like to try this kind of thing with furniture by building them out of multiple materials. For example, an opulent bed might require a wood or metal frame, feathers for stuffing, cloth coverings, and cloth curtains. Chairs could be upholstered with leather or cloth, or maybe combine multiple chairs into a sofa, or add mechanisms to a chair to make it a recliner. Maybe it would be possible to add useless crap like figurines to a piece of furniture to decorate it. I assume you cannot add pieces of furniture to the game, otherwise it would be cool to make things like rugs, tapestries, paintings, cupboards, etc to go along.
So the question, how do I do any of that? Can I do any of that? Any other ideas?