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Author Topic: Bin problems  (Read 552 times)

FruitBird

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Bin problems
« on: September 13, 2015, 06:43:19 pm »

I have two full bins of adamantine strands set aside in a custom stockpile, and have put smelting wafers on repeat, but for some reason my furnace operators wont seem to register their presence and cancelled. According to the task menu in the smelters theres no adamantine, its in red, but I know for a fact I have plenty. Fuel isnt the issue, they're magma smelters. Am I missing something here?
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"is this a game or are you trying to describe quantum physics to me holy shit" Friends reaction to me describing DF

PatrikLundell

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Re: Bin problems
« Reply #1 on: September 14, 2015, 12:07:11 am »

The word "bins" results in blinking warnings. Bins are notorious for locking contents in because someone is about to put something into it or remove something from it. Thus, having dorfs haul stuff to bins at the same time as others are trying to remove stuff from them tends to lead to constant cancellations.
For this reason, I only use bins for stuff that's going to be hauled to the trade depot for caravan disposal.

Other issues are workshop links, no path between the goods and the workshop, or burrows (but that should not result in a red job order, just in it never being performed). I've probably missed a few other reasons...

Another insidious issue with adamantine strands is that unless you actively disable "Auto Loom" from the 'o'rders workshop menu the loom(s) will automatically schedule waste of adamantine by having it woven into adamantine cloth (which will also compete for bin access, but unless your smelter, this order is automatically recreated after having been cancelled by a blocked access). For this reason, I disable auto loom as soon as I start to extract strands.
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Larix

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Re: Bin problems
« Reply #2 on: September 14, 2015, 02:47:45 am »

Auto-loom doesn't autoweave adamantine cloth. No need to switch it off.

(unmodded game, DFHack may behave differently)
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PatrikLundell

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Re: Bin problems
« Reply #3 on: September 14, 2015, 03:21:44 am »

Thanks Larix!
I'll put that to the test once I'm able to get at the candy again (3:rd cavern immediately above the spire tops, and they are partially surrounded by magma).
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FruitBird

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Re: Bin problems
« Reply #4 on: September 14, 2015, 03:25:55 pm »

The word "bins" results in blinking warnings. Bins are notorious for locking contents in because someone is about to put something into it or remove something from it. Thus, having dorfs haul stuff to bins at the same time as others are trying to remove stuff from them tends to lead to constant cancellations.
For this reason, I only use bins for stuff that's going to be hauled to the trade depot for caravan disposal.

Other issues are workshop links, no path between the goods and the workshop, or burrows (but that should not result in a red job order, just in it never being performed). I've probably missed a few other reasons...

Another insidious issue with adamantine strands is that unless you actively disable "Auto Loom" from the 'o'rders workshop menu the loom(s) will automatically schedule waste of adamantine by having it woven into adamantine cloth (which will also compete for bin access, but unless your smelter, this order is automatically recreated after having been cancelled by a blocked access). For this reason, I disable auto loom as soon as I start to extract strands.

I removed the stockpile and they suddenly began to register the adamantine again (and yeah, my autolooming only seems to go for plant and silk fibres, no wasted adamantine thankfully) so maybe combining bins with custom stockpiles causes the issue? I've forbidden metal strands in my cloth stockpile so the bins are just standing in the stockpiles on their own and my smelters are happily working them.
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"is this a game or are you trying to describe quantum physics to me holy shit" Friends reaction to me describing DF

PatrikLundell

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Re: Bin problems
« Reply #5 on: September 14, 2015, 03:54:56 pm »

Well, unless you're using batch processing you ought to have the same problem with cloth when putting stuff into bins clashes with getting cloth out.
I mainly use Quantum Stockpiles.
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