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Author Topic: Bug  (Read 1001 times)

Slakan

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Bug
« on: September 08, 2015, 09:57:02 pm »

I can't create a topic in the bug section, don't know how it works so i'm leaving it here.

The game version i have is 0.04024 and it happened while i was making a series in youtube so i have the bug filmed.

Some dunedwellers came to trade with the caravan but instead of coming in the fortress they dropped everything and run away.

For now i will leave a link to the video https://www.youtube.com/watch?v=be9GdfeZsgk
The bug happens at 14 mins 50 seconds.

If needed i can upload the savefile. I have no mods other than DF hack and Phoebus tileset.
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Bumber

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Re: Bug
« Reply #1 on: September 08, 2015, 10:53:47 pm »

The pack animals got scared by something. You can see a blue exclamation point on one of the yaks.
« Last Edit: September 08, 2015, 10:57:39 pm by Bumber »
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Slakan

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Re: Bug
« Reply #2 on: September 08, 2015, 10:56:53 pm »

There are no dead bodies nearby and even if they got scared why did they leave EVERYTHING like it's so retarded. And they have guards to fight why no fight the undead instead of runing away and loosing everything.

In fact i can know for sure that there are no unded in that part beacause my dwarfs could get the equipment that they left, withot getting scared.
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PatrikLundell

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Re: Bug
« Reply #3 on: September 09, 2015, 02:18:02 am »

The most common reason for caravans to get scared is (parts of) dead sentients. If you dump remains of e.g. goblins on the regular refuse pile the caravan will bolt as soon as any caravan member (excluding guards, I think) sees the remains. If that is the case, your dorfs will also get bad thoughts from seeing "x died" when x actually died long ago but the remains are seen. Such a situation should be handled by moving the remains of sentients somewhere where they aren't seen (such as down a hole, incinerated by magma, atom smashed,...). A single tooth is sufficient to generate this scare, by the way.

And I don't think it is retarded to drop your 50 kg backpack if you have to run for your life... The retarded part is to bolt like a horse scared by a fly for nothing.

Evil rain (e.g. goblin blood) will also scare caravans in the same manner.
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Bumber

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Re: Bug
« Reply #4 on: September 09, 2015, 02:35:51 am »

Evil rain (e.g. goblin blood) will also scare caravans in the same manner.
They seemed fine until they got close to his fort entrance, though. I guess the check didn't occur until then?
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Quietust

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Re: Bug
« Reply #5 on: September 09, 2015, 06:37:06 am »

I can't create a topic in the bug section, don't know how it works so i'm leaving it here.
You can't post in the Bugs section because that forum was disabled 5 years ago - you should be posting it in the bug tracker.

Of course, you should only post it there if you're certain that what you're seeing is actually a bug and it hasn't already been posted.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Slakan

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Re: Bug
« Reply #6 on: September 09, 2015, 01:34:24 pm »

The most common reason for caravans to get scared is (parts of) dead sentients. If you dump remains of e.g. goblins on the regular refuse pile the caravan will bolt as soon as any caravan member (excluding guards, I think) sees the remains. If that is the case, your dorfs will also get bad thoughts from seeing "x died" when x actually died long ago but the remains are seen. Such a situation should be handled by moving the remains of sentients somewhere where they aren't seen (such as down a hole, incinerated by magma, atom smashed,...). A single tooth is sufficient to generate this scare, by the way.

And I don't think it is retarded to drop your 50 kg backpack if you have to run for your life... The retarded part is to bolt like a horse scared by a fly for nothing.

Evil rain (e.g. goblin blood) will also scare caravans in the same manner.
i'm on an evil biome and most of the dead things revive, and why would the caravan dunedwellers get scared and not my dwarfs , the video that shows there is nothing in the way of the caravan.

Anyways i'm not sure of what is happening neither but there are no unded nearby i know that.
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Bouchart

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Re: Bug
« Reply #7 on: September 09, 2015, 04:27:35 pm »

Check any trees in the area.  Maybe a pack animal saw a goblin leg stuck in some branches.
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Slakan

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Re: Bug
« Reply #8 on: September 09, 2015, 05:51:45 pm »

Check any trees in the area.  Maybe a pack animal saw a goblin leg stuck in some branches.

It's an evil glacier with no trees, that's why i insist you to refer to the video there is nothing around to hide an undead corpse it's all plain ice.
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NullForceOmega

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Re: Bug
« Reply #9 on: September 10, 2015, 03:39:18 pm »

I'd be willing to wager that one of the caravaneers was struck by the frozen blood rain, and they bailed.  You should carefully check the combat logs for any 'struck by' declarations.
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Slakan

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Re: Bug
« Reply #10 on: September 10, 2015, 09:17:59 pm »

I'd be willing to wager that one of the caravaneers was struck by the frozen blood rain, and they bailed.  You should carefully check the combat logs for any 'struck by' declarations.

That's very useful, i will thank you!
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