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Author Topic: Kobold forest retreats & human caves  (Read 436 times)

PatrikLundell

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Kobold forest retreats & human caves
« on: August 20, 2015, 06:52:16 am »

When examining the map after world gen, I've noted that I sometimes get kobolds in hamlets, forest retreats, etc, and that I also sometimes get "civilized" races in caves (I've set them to be visible). I've made a test embark to a kobold cave, and I did indeed have 4 visible kobolds there. When I did the same thing with a human cave, I didn't find any humans, but did encounter elk birds while descending (which isn't that surprising, since all caves I've seen so far reach the first cavern).

I think the site display is part of vanilla DF, but I cannot rule out a DFHack extension, by the way.

- My guess is that human/elven/dwarven/goblin caves are temporary habitations of refugees and the like, while kobold ones are actual "real" habitations. Is that a correct assumption?
- Do kobold occupied "civilized" sites have any effect in fortress mode, and are those occupations "permanent" or temporary? I'm thinking along the lines of a kobold hamlet being capable of sending larger forces than a cave, and possibly even mount a siege. So far my experience of kobolds have been underwhelming, as I've never had more than 3 at a time, and the few times I've been able to kill the single intruder that meant the end of the kobolds, as that single individual seemed to be the only one visiting (repeatedly, until killed). I thus assume killing off one of the 3 in a "large" wave would result in only 2 arriving the next time.
Kobolds aren't shown in the neighbors list even when occupying a hamlet within range, by the way.
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Niddhoger

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Re: Kobold forest retreats & human caves
« Reply #1 on: August 20, 2015, 08:37:27 pm »

Kobolds and animalmen frequently inhabit sewers under villages. 

Also, were-creatures take up refuge in lairs (including caves).  I'm not 100% sure if refugee groups will take shelter in caves.
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