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Author Topic: Automation Combat League - Submission Hall [Characters] 2/16  (Read 1167 times)

Trapezohedron

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Automation Combat League - Submission Hall [Characters] 2/16
« on: August 16, 2015, 11:11:23 pm »

Main Thread
Please fill out the character sheet provided below. Current maximum of 16 members only or when there isnt enough interest.

Excess will be put on waitlist.

Code: [Select]
Automaton: [ Name ]
Creator: [ Creator's Name / defaults to username ]
Bio: [ If desired ]
Appearance: [ Image ]
[hr]
Skills:
SP: 30

Class (Choose one):
Melee = +10 Melee, +20 Dodge, -20 Ranged, -10 Barrage/Heavy. WeightCap +50, HP +50
Ranged =  +20 Ranged, +10 Damage Resistance (1/4) and (1/2), -20 Melee, -20 Damage Nullification. WeightCap +50, HP +50
Heavy = +30 Damage Nullification and Damage Resistance (1/2), +10 Barrage/Heavy, -50 Dodge. WeightCap +70, HP +120
Bombardier = +10 Ranged, +30 Barrage/Heavy, -20 Melee, -20 Damage Nullification, 2nd Weapon Slot (Missile Canister-). WeightCap +60, HP +40

Attack Skills default to 20.
Melee - 20/100
Ranged - 20/100
Barrage/Heavy - 20/100

Phsyical Defense Skills default at 20. Dodge defaults at 50.
Dodge - 50/100
Damage Resistance (1/4) - 20/100
Damage Resistance (1/2) - 30/100
Damage Nullification - 20/100

Technological Skills start at 0.
Jamming 0/3 (each point costs 30 SP.)
Jam Critical 0/100
Jam Resist 0/100

Other:
Weight Capacity 0/??? (infinite, each SP adds 5 weight capacity to your robot.)
Health Capacity 0/WeightCap (Each SP adds 10 HP to your robot.)

Parts:
Head: SPARE-00
Body: SPARE-00
Arms: SPARE-00
Legs: SPARE-00

Weight: 40/[Class Weight + Weight Capacity (1 SP = 5 WeightCap)]
HP: [Class Starting Health + HealthCap]

Weapon: Digi-Struct Assault Rifle
Melee: Digi-Struct Impactor

Edit: SP is Skill points. Distribute them around your skill sheet. Forgot to put that note dang.
Spoiler: Example (click to show/hide)
« Last Edit: August 17, 2015, 09:35:07 am by New Guy »
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Thank you for all the fish. It was a good run.

NAV

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Re: Automation Combat League - Submission Hall [Characters]
« Reply #1 on: August 17, 2015, 08:19:25 am »

Spoiler: Not done (click to show/hide)
« Last Edit: August 17, 2015, 09:54:29 am by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Spiderking50

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Re: Automation Combat League - Submission Hall [Characters]
« Reply #2 on: August 17, 2015, 08:33:55 am »

Automaton: [ AtomSmasher ]
Creator: [ Spiderking ]
Bio: [ If desired ]
Appearance: [ Image ]

Skills:
SP: 30

Class (Choose one):
Melee = +10 Melee, +20 Dodge, -20 Ranged, -10 Barrage/Heavy. WeightCap +50, HP +50

Attack Skills default to 20.
Melee - 30/100
Ranged - 0/100
Barrage/Heavy - 10/100

Phsyical Defense Skills default at 20. Dodge defaults at 50.
Dodge - 70/100
Damage Resistance (1/4) - 20/100
Damage Resistance (1/2) - 30/100
Damage Nullification - 20/100

Technological Skills start at 0.
Jamming 0/3 (each point costs 30 SP.)
Jam Critical 0/100
Jam Resist 0/100

Other:
Weight Capacity 0/50 (infinite, each SP adds 5 weight capacity to your robot.)
Health Capacity 0/50 (Each SP adds 10 HP to your robot.)

Parts:
Head: SPARE-00
Body: SPARE-00
Arms: SPARE-00
Legs: SPARE-00

Weapon: Digi-Struct Assault Rifle
Melee: Digi-Struct Impactor

(Not sure if I did all that right.)
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tntey

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Re: Automation Combat League - Submission Hall [Characters]
« Reply #3 on: August 17, 2015, 08:40:09 am »

Automaton: Heavy Metal
Creator: Tntey
Bio: [ If desired ]
Appearance: [ Image ]

Skills:
SP: 24

Class (Choose one):
Heavy = +30 Damage Nullification and Damage Resistance (1/2), +10 Barrage/Heavy, -50 Dodge. WeightCap +70, HP +120

Attack Skills default to 20.
Melee - 20/100
Ranged - 30/100
Barrage/Heavy - 55/100

Phsyical Defense Skills default at 20. Dodge defaults at 50.
Dodge - 0/100
Damage Resistance (1/4) - 30/100
Damage Resistance (1/2) - 60/100
Damage Nullification - 50/100

Technological Skills start at 0.
Jamming 0/3 (each point costs 30 SP.)
Jam Critical 0/100
Jam Resist 0/100

Other:
Weight Capacity 120/??? (infinite, each SP adds 5 weight capacity to your robot.)
Health Capacity 120/WeightCap (Each SP adds 10 HP to your robot.)

Parts:
Head: Sentinel
Body: Sedna-00
Arms: SPARE-00
Legs: TITAN-α

Weight: 20 + 15 + 10 + 15 = 60

Weapon: Digi-Struct Assault Rifle
Melee: Digi-Struct Impactor
« Last Edit: August 17, 2015, 08:46:32 am by tntey »
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!