You begin the march south with high morale. Gabieta has taken lead of the "Heavy Hitters", after deeming herself best to command it, thanks to Ramon. Discipline among them is strong, unlike the 'Fanatics' that Sara volunteered to lead. Brianna took leadership over the cavalry, since she established it, and has some decent control over it. Roger took the reins of the flank, and the siege weaponry, while Antonio decided to ride up with the supply caravans and the various companions the party hired in Toledo.
You travel south by road for most of the way, but at some points, you are forced to travel cross country, especially as you approach the border, due to lack of serviceable roads and the desire to camouflage your movements. On the sixth day of travel, you begin to approach the border. Settlements become further apart and the peasants frightful of your force as it marches through the countryside. The scouts report that you can slip across the border unnoticed through a valley between two green hills where sheep graze. Their shepherds are not going to report to anyone, the scouts say.
The valley is wide, but the sides are steep. A small streambed runs along the bottom of the valley, which impedes movement somewhat, so the army splits along its length as it descends into the valley. The valley slowly narrows, and the sides quickly incline into sheer cliffs. Piles of small boulders clump up at their feet. A scout signals that they've seen something suspicious, and is heading to check it out. Within moments, the force is on full-alert, as this is the first threat seen so close to enemy territory.
And so, the army is not taken by surprise when, suddenly, a few piles of rocks surrounding the party burst open to expel hordes of giant insects; centipedes, spiders, wasps and scorpions.
Map.Brianna: 20+7
Siege: 17
Sara: 18-1
Heavy Hitters: 16
Scouts: 9+2
Gabieta: 11
Antonio: 6+4
Fanatics: 9
Roger:7+1
Insect swarms: 7
Cavalry Skirmishers: 5+1
It is Brianna's turn.0/10 VP to win!
1. Escape! : 10 VP
2. Stop reinforcements from coming! : 2 VP each
3. Stop the insectile army! : 10 VP
4. Shenanigans : X VP
The cliffs at the top and bottom of the map are impassible. At their feet are sharp inclines. They each have High Ground, and it scales, by one per darkening shade. They are Difficult Terrain, but only when moving up, not along or down.
The stream is shallow water, and it and it's bank are Difficult Terrain. When attacking into the streambed from outside, stands count as if they were on High Ground(1).
The caves from which the insects are pouring forth are framed by piles of boulders. The piles of boulders look precarious.
Sara (kj1225)
38/28 HP left
Status: Fine.
Death Saves Remaining:3/3
Resting HD Remaining:5d10
Effects:~
Abilities:
Power Within Reroll/Ready!
6 Wrath Points!
Spells Remaining Today
Lv. 1: 4/4
Spells Prepared
Sinister tricks/Acid Splash, Ray of Frost, Shocking Grasp
Lv.1/Four unchosen from the Warlock list.
Wielding: Morningstar and shield
Wearing: Chainmail
Speed: 300 ft/min (15 squares/turn)
Brianna Alanis (Dwarmin)
32/32 HP left
Status: Fine
Death Saves Remaining:3/3
Resting HD Remaining:5d8
Abilities:
Cunning Action!
Uncanny Dodge!
Effects: ~
Wielding: Shortsword, x2
Wearing: Studded Leather
Speed: 400 ft/min (20 squares/turn)
Roger Kelly (werty892)
41/41 HP left
Status: Fine.
Death Saves Remaining:3/3
Resting HD Remaining:5d10
Effects:~
Abilities:
Action Surge/Ready!
Second Wing/Ready!
Combat Superiority (4d8)!
Wielding: Longsword
Wearing: Chainmail
Speed: 600 ft/min (30 squares/turn)
Gabieta Jagiełło (GD)
54/54 HP left
Status: Fine.
Death Saves Remaining:3/3
Resting HD Remaining:5d10
Effects:~
Abilities:
2 Draconic Power Points!
Breath Weapon (1 DPP)/Ready!
Wielding: Glaive
Wearing: Leather
Speed: 300 ft/min (15 squares/turn)
Gabieta's Dragon (GD)
60/60 HP left
Status: Fine.
Death Saves Remaining:3/3
Resting HD Remaining:8d8
Effects:~
Abilities:
Fire Breath (1 DPP)/Ready!
Weakening Breath (1 DPP)/Ready!
Wielding: Teeth
Wearing: Scales
Speed: 600 ft/min (Flying) (30 squares/turn)
Antonio Castanos (Kashyyk)
39/39 HP left
Status: Fine.
Death Saves Remaining:3/3
Resting HD Remaining:5d10
Effects:~
Abilities:
Action Surge/Ready!
Second Wing/Ready!
Wielding: Longbow
Wearing: Chainmail
Speed: 250 ft/min (12.5 squares/turn)
Fanatics x10
9 HP
Status: Fine.
Resting HD Remaining: 2d8
Effects:~
Abilities:~
Wielding: Shortsword
Wearing: Leather
Speed: 250 ft/min (12.5 squares/turn)
Guards x10
11 HP
Status: Fine.
Resting HD Remaining: 2d8
Effects:~
Abilities:~
Wielding: Spear and shield
Wearing: Chain Shirt
Speed: 250 ft/min (12.5 squares/turn)
Rabble x5
4 HP
Status: Fine.
Resting HD Remaining: 1d8
Effects:~
Abilities:~
Wielding: Clubs, pitchforks and various farming implements
Wearing: Rags
Speed: 250 ft/min (12.5 squares/turn)
Halfling Outriders x5
11 HP
Status: Fine.
Resting HD Remaining: 2d8
Effects:~
Abilities:~
Wielding: Shortsword and a Big Dog
Wearing: Studded leather
Speed: 400 ft/min (20 squares/turn)
Scouts x5
16 HP
Status: Fine.
Resting HD Remaining: 3d8
Effects:~
Abilities:
Keen Hearing and Sight
Wielding: Shortsword and Longbow
Wearing: Leather
Speed: 250 ft/min (12.5 squares/turn)
Acolytes x5
9 HP
Status: Fine.
Resting HD Remaining: 2d8
Effects:~
Abilities:
Spells Remaining Today
Lv. 1: 3/3
Spells Prepared
Cantrips/light, sacred flame, thaumaturgy
Lv.1/bless, cure wounds, sanctuary
Wielding: Quarterstaves
Wearing: Vestment
Speed: 250 ft/min (12.5 squares/turn)
Musketmen x2
20 HP
Status: Fine.
Resting HD Remaining: 4d8
Effects:~
Abilities:~
Wielding: Muskets
Wearing: Studded Leather
Speed: 250 ft/min (12.5 squares/turn)
Animated Armor
33 HP
Status: Fine.
Resting HD Remaining: 0d8
Effects:~
Abilities:~
Wielding: Pikes
Speed: 300 ft/min (15 squares/turn)
Apprentices (Abjuration)
9 HP
Status: Fine.
Resting HD Remaining: 2d8
Effects:~
Abilities:
Spells Remaining Today
Lv. 1: 3/3
Spells Prepared
Cantrips/acid splash, blade ward, mending
Lv.1/mage armor, shield, chromatic orb
Wielding: Unarmed
Wearing: Robes
Speed: 400 ft/min (20 squares/turn)
Apprentices (Illusion)
9 HP
Status: Fine.
Resting HD Remaining: 2d8
Effects:~
Abilities:
Spells Remaining Today
Lv. 1: 3/3
Spells Prepared
Cantrips/minor illusion, dancing lights, poison spray
Lv.1/color spray, silent image, ray of sickness
Wielding: Unarmed
Wearing: Robes
Speed: 400 ft/min (20 squares/turn)
Apprentices (Enchantment)
9 HP
Status: Fine.
Resting HD Remaining: 2d8
Effects:~
Abilities:
Spells Remaining Today
Lv. 1: 3/3
Spells Prepared
Cantrips/friends, message, firebolt
Lv.1/charm person, sleep, grease
Wielding: Unarmed
Wearing: Robes
Speed: 400 ft/min (20 squares/turn)
Apprentices (Evocation) x2
9 HP
Status: Fine.
Resting HD Remaining: 2d8
Effects:~
Abilities:
Spells Remaining Today
Lv. 1: 3/3
Spells Prepared
Cantrips/firebolt, ray of frost, prestidigitation
Lv.1/burning hands, shield, magic missile
Wielding: Unarmed
Wearing: Robes
Speed: 400 ft/min (20 squares/turn)
Mangonel x3
100 HP
Status: Fine.
Resting HD Remaining: 0d8
Effects:~
Abilities:~
Speed: 250 ft/min (12.5 squares/turn)
Ram
100 HP
Status: Fine.
Resting HD Remaining: 0d8
Effects:~
Abilities:~
Speed: Unmanned.
Swarm of Giant Spiders x3
??? HP
Status: Fine.
Effects: ???
Abilities: ???
Swarm of Giant Centipedes x10
??? HP
Status: Fine.
Effects: ???
Abilities: ???
Swarm of Giant Wasps x4
??? HP
Status: Fine.
Effects: ???
Abilities: ???
Swarm of Giant Scorpions
??? HP
Status: Fine.
Effects: ???
Abilities: ???