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Author Topic: Weird Visitors  (Read 938 times)

maqertas

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Weird Visitors
« on: August 13, 2015, 05:40:08 am »

Lately, before every wave of migrants, one or two "Friendly" dwarven traders have appeared on the map edge. They just stand there for a long time, blinking with the "X" migrant mark and only move when dwarf militia is nearby and is tasked to kill them, or a wild animal or animal person comes in their view.
I can order my militia to attack them, but when I do, every dwarf who made a successful swing at them suddenly becomes the object of hate among his brethren and is swiftly killed by his squadmates or the nearby hunters.



I'm pretty sure the visitors are not werebeings because in nearly a year they haven't turned into anything.
One safe way to kill them is with siege weapons, that doesn't seem to cause havoc in my ranks.
But what are they?
(This happens on 34.11, btw.)
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Rafatio

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Re: Weird Visitors
« Reply #1 on: August 13, 2015, 06:25:47 am »

They're stuck migrants, read bug 5098.
« Last Edit: August 13, 2015, 07:09:44 am by Rafatio »
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Pirate Santa

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Re: Weird Visitors
« Reply #2 on: August 13, 2015, 06:29:42 am »

The sudden hostility you see is the beginnings of a Loyalty Cascade, which can be almost impossible to stop once they start.
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Welcome to Dwarf Fortress. Where peaceful death of old age is something nobody sees coming.
it turns out Dog Bone Doctors aren't very good at doctoring.

§k

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Re: Weird Visitors
« Reply #3 on: August 13, 2015, 10:24:14 am »

I recently got a trader, who was a citizen, but was melancholic upon arrival, and died of thirst shortly after. The fortress is the first player one in the world.
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All of them are wearing copper and Iron masks saying "in a time before time somebody attacked somebody"

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