(For those interested in my Vampires game, this is pretty much the dumbed down version, so that I can get all the mechanics working for it.)
Powered by the
Brutal Engine! Oh God Why!?!?The story begins, with a half glass of water. Well, a discussion of one anyway. Well, an ARGUMENT... of one. One day, the great nations of Optimism and Pessimism came to the Mid-Line Dome to settle one question. The main question. The question which will change the course of history, forever. Is the glass of water half empty, or half full?
Idealists say " The glass must be half full, otherwise, what's the point of life without goals to get to and things to make better".
Pessimists say "The glass is half empty, otherwise, wouldn't bad things never happen, and the world be sunshine and rainbows all the time?"
And from this point, argument turned to insult, insult to slapping, slapping to punching, punching to skirmishes, and skirmishes to war. And in war, is where you come in, my fellow listener and reader. This is where you come to decide, finally. Is a Half-Glass of Water, Half-Full, or Half-Empty.
Let us begin, shall we?
---
1. Make up a name, sex, age, hair color, etc. Make them unique and add some life to your characters.
2. Select one attribute and four abilities, and increase these ratings by +1. For example, Change their strength from ST=2 to a ST=3.
3. Select two abilities and increase these ratings by +2, or select one ability and increase it by +3.
4. If you're creating a role playing game character (not a peasant, common citizen, monster, or soldier) then add +2 to your character's Life Force.
5. Roll your character’s Life Force (LF) rating one time. Turn your lowest die to a six before adding them up. This roll determines the maximum Hit Points (HP) value for the life of your character.
Good or bad, your character is stuck with it. Write down your maximum HP some place safe and permanent
NAME
RACE
FACTION (Idealist/Pessimist
GENDER
AGE
CHARACTER DESCRIPTION:
SKILLS:
ABILITY RATINGS
COMBAT
How well your character attacks others, Intimidates others,
and defends themselves.
COORDINATION
How well your character overcomes obstacles, sprints on
battlefields, avoids traps, opens locks, and reacts quickly.
CORRUPTION
How well your character trips others, nudges others, lies to
others, taunts others, and picks pockets.
INTELLECT
How well your character spots hidden traps, hidden creatures,
hidden treasure, secret doors and hidden spell glyphs.
MAGIC
How well your character identifies spell glyphs, read spell
glyphs.
NATURE
How well your character detects poison, neutralizes poison,
resists pick pockets, and resists surprise.
STRENGTH
How well your character pushes, pulls, lifts, etc. A very high ST
is needed when wielding massive weapons.
WILLPOWER
How well your character resists fear, gore, horror, and mind
controlling spells.
ATTRIBUTE RATINGS
DARK VISION
How far your character can see in the dark. Dark Vision = 3d
allows your character to see 3 inches on the tabletop (15 feet
as seen by your character).
MOVEMENT
How fast your character can move. Movement = 2d allows
your character to move 2 inches on the tabletop (10 feet as
seen by your character).
SPRING
How well your character leaps, jumps, and lands. (See
“Spring”).
SIZE
How big a weapon your character may wield, and how much
Impact it delivers.
LIFE FORCE
How many Hit Points your character has, and how well your
character Resists Death Magic Spells.
NATURAL DEFENSE
How well your character defends without wearing any armor.
NATURAL ATTACK
How well you character attacks without wielding any
weapons.