The servers are functioning!... tentatively. After coasting through the first campaign and unlocking the the deck building function, everything just feels so much more slick and functional when compared to Stainless' earlier iterations of MTG.
I even managed to get into a game and score my first win! Bottle Gnomes for the win. Got a point to my score, and enough coins to get two more boosters.
I think the tutorial is very comprehensive, even if the narrator lady is extremely non-cohesive to the rest of the game's theming. It sounds like she should be teaching Middle Schoolers Algebra, not trying to explain Magic.
I can also get behind the business model they got goin on. The game doles out coins by the mouthful, but to unlock all cards you're gonna need atleast 10,000+ coins I'm guessing. Buying coins is alright if you're impatient and just wanna build the best decks right NAOW, but earning all the cards bit-by-bit is also cool if you have alot of time or you're just stubborn and want a challenge like me.
There also seems to be several 'hook' mechanics, where it entices you to log in atleast once a day. There's only a finite number of coins you can earn every day, about 400 I think. There's a bonus of 20 coins that doesn't count towards this limit. There's daily quests that provide both coins and arbitrary senses of accomplishment.
The usually dubious and third-rate Stainless Entertainment seems to have finally done a good job!... Let's just hope they can keep those servers up...