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Author Topic: Dice-Scape 2.0 (Now with multiplayer)  (Read 537 times)

ykcud

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Dice-Scape 2.0 (Now with multiplayer)
« on: July 03, 2015, 02:33:37 pm »

Hello and welcome to the game where dice not decide your fate, but shape the events and the world around you. I may be able to describe it to you, but ultimately only the dice know the future and keep it even from me. Allow me to introduce you to:

Dice-Scape

This is a much updated version of my previous single player game I had on here.

Updates since last game:
Spoiler (click to show/hide)

Future updates
Spoiler (click to show/hide)

I am not going to go into detail of exactly how every mechanic works on this topic, but if you wish to know, this is still relevant: http://www.bay12forums.com/smf/index.php?topic=151515.0

This game is going to have a background story unlike my previous one:
Spoiler (click to show/hide)

Now, keep in mind I will not randomly give anyone who actively plays Mind Pox. This is for those who stop playing for too long, and I get bored taking over their character, or to kull the population if there is too many. But, the rest of you wont get a warning when it happens, so be on your toes! Oh and please dont take offensive if I do this to your character. Its to keep the campaign healthy and moving along while giving the game an element of uncertainty. If you come back, you are free to make a new one. Oh ya, no metagaming.

If I feel you havent responded in enough time and others are active, I will take over until you return, but ya, sooner or later Mind Pox will set in. This wont happen for at least a few days real time, and sending me a message letting me know you are not going be active for a time will stave it off for longer.

Now then, for the sign up. I am looking for at least three active players to start out with. The more the merrier. You will need the following:
Spoiler (click to show/hide)

Here are the races to choose from (Dont worry about the numbers, I will do those later):
Spoiler (click to show/hide)

Classes:
Spoiler (click to show/hide)

If there is any mistakes in the above races or classes, let me know, I have been adjusting them a lot, and its very possible I over looked something.
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ykcud

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Re: Dice-Scape 2.0 (Now with multiplayer)
« Reply #1 on: July 03, 2015, 02:34:18 pm »

Reserved for character sheets
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spümpkin

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Re: Dice-Scape 2.0 (Now with multiplayer)
« Reply #2 on: July 28, 2015, 11:07:12 pm »

Played the original version of this, decided to join.




Spoiler: Sheet (click to show/hide)
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