Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Customizable Signs/Slabs  (Read 2413 times)

expwnent

  • Bay Watcher
    • View Profile
Re: Customizable Signs/Slabs
« Reply #15 on: July 11, 2015, 01:05:05 am »

This should be possible with DFHack. I'll add it to my list.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Customizable Signs/Slabs
« Reply #16 on: July 11, 2015, 01:38:07 am »

It's already part of gui/create-item, AFAIK. It shouldn't be hard at all to modify it to allow modification of existing slabs.

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Customizable Signs/Slabs
« Reply #17 on: July 24, 2015, 10:45:00 am »

Your tavern in an evil biome could use one of these:



Of course, with this being DF, eventually your succession fort's minecart system will end up with:

Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map
Pages: 1 [2]