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Author Topic: Card Hunter: D&D Meets TCGs  (Read 8967 times)

ATHATH

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Re: Card Hunter: D&D Meets TCGs
« Reply #45 on: July 21, 2015, 01:23:29 am »

I did like the zoo mission once I beat it.  I didn't use the psi-cats though, I Just pushed straight through.  The sharkbear never attacked until we got to its cage and it was easy with three guys.  Nob died though.
Yeah, the sharkbear was hilariously easy. I await your report of the next one (which should be the most recently released one, right?). Did you use the forums for the maze?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

IWishIWereSarah

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Re: Card Hunter: D&D Meets TCGs
« Reply #46 on: July 21, 2015, 02:43:29 am »

My friend really enjoyed his opening time with this, but he said late game the AI starts getting advantages you don't.
I think exactly the contrary.
In most missions, the AI will not be as smart as a human could be. In missions where you have to kill only one enemy to win, they won't protect him at all costs.
And I've had turns where the enemy had attacks that could deal dmage to me but where the AI passed, while still having more than 2 cards in a hand. Also, the AI use heal without thinking about the different the armor/block cards bring to the table, nor the positions of the cards, I think.
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rumpel

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Re: Card Hunter: D&D Meets TCGs
« Reply #47 on: July 21, 2015, 04:58:27 am »

I agree. The AI is pretty lackluster and I had several situations where it saved my ass.
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Cthulhu

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Re: Card Hunter: D&D Meets TCGs
« Reply #48 on: July 21, 2015, 08:02:21 am »

I did like the zoo mission once I beat it.  I didn't use the psi-cats though, I Just pushed straight through.  The sharkbear never attacked until we got to its cage and it was easy with three guys.  Nob died though.
Yeah, the sharkbear was hilariously easy. I await your report of the next one (which should be the most recently released one, right?). Did you use the forums for the maze?

I haven't gotten to hte maze yet.  I'm on the one with the two treants and the goblin, only tried it once so far.
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BurnedToast

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Re: Card Hunter: D&D Meets TCGs
« Reply #49 on: July 21, 2015, 08:06:41 am »

I've been playing this co-op with a friend and it seems kind of unbalanced. They give you extra cards to make up for only having two people, but you lose a lot of overall hp and a ton of flexibility from only having two classes. He's a warrior and I'm a wizard, so he has to block the monsters to keep them off me... but there's no cleric to heal him or help tank the hits so he dies almost every map.

I wish there was an option to add a third character that we both controlled or something, though I'm not sure how equipment/loot would work.

We also seem to have fallen behind in levels somehow, we are both level 7 and we've done all the level 7 (and lower) missions. Lvl 8 mission is hard (because of the above problem) and farming old missions does not seem to give very much exp, and you can't keep farming them because it's once per day.

Other then that, it's surprisingly fun and collecting loot feels pretty good. I'd originally dismissed it as some kind of shallow money grab F2P garbage but my friend convinced me to try it and I was very wrong, it's a lot of fun and has a decent amount of depth to it.
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IWishIWereSarah

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Re: Card Hunter: D&D Meets TCGs
« Reply #50 on: July 21, 2015, 08:23:53 am »

Well, the whole meta isn't really made to play with only 2 characters...

But I think it would work better with a Wizard and a Cleric played as a tank.
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Shadowlord

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Re: Card Hunter: D&D Meets TCGs
« Reply #51 on: July 21, 2015, 09:41:50 am »

I'd originally dismissed it as some kind of shallow money grab F2P garbage but my friend convinced me to try it and I was very wrong, it's a lot of fun and has a decent amount of depth to it.

I have nothing against anyone who enjoys CH, but personally I'd much rather play something where the determining factor in whether I can cast a spell, or use an ability or attack is a predictable set of rules, rather than the luck of the draw. I do recognize that you can mitigate that with deck building, though. I did play M:TG in the past, and IMO the deck building was the real game.

(I played through the CH tutorial. I had also recently started playing Pool of Radiance. I like Pool of Radiance better. :P Call me maybe crazy.)
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IWishIWereSarah

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Re: Card Hunter: D&D Meets TCGs
« Reply #52 on: July 21, 2015, 09:50:14 am »

Well, each deck has 36 (+1 move) and you draw 2 (+1 move) each turn. There are many cards that let you draw more.
There are really few cards that you can't have many times in the deck : mainly the cards given by the "class Skill" items, but those are purely "boosters" and not often the main part of a deck.
So yeah, when I don't get THE ONE card that would let me win a battle, it's more often than not because I don't have enough of this one card.

I don't like the randomness of the rolls for armor and blocks, but I don't think there would have been a simple and better way to do it.
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Neonivek

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Re: Card Hunter: D&D Meets TCGs
« Reply #53 on: July 21, 2015, 12:07:57 pm »

I agree. The AI is pretty lackluster and I had several situations where it saved my ass.

Unfortunately you can equally get unlucky with the cards your opponents draw and their dice.

I certainly had enemies I should have bowled through who somehow kept getting all the defensive cards and successes they needed.
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ATHATH

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Re: Card Hunter: D&D Meets TCGs
« Reply #54 on: July 21, 2015, 04:15:53 pm »

I agree. The AI is pretty lackluster and I had several situations where it saved my ass.

Unfortunately you can equally get unlucky with the cards your opponents draw and their dice.

I certainly had enemies I should have bowled through who somehow kept getting all the defensive cards and successes they needed.
Were they goblins? They get a lot of blocks, especially for ranged attacks.

I did like the zoo mission once I beat it.  I didn't use the psi-cats though, I Just pushed straight through.  The sharkbear never attacked until we got to its cage and it was easy with three guys.  Nob died though.
Yeah, the sharkbear was hilariously easy. I await your report of the next one (which should be the most recently released one, right?). Did you use the forums for the maze?

I haven't gotten to hte maze yet.  I'm on the one with the two treants and the goblin, only tried it once so far.
That one used to be a lot easier, before the trees got nerfed so that they can't attack things adjacent to them. Avoid the golem and destroy everything else, so that you can win via holding the victory squares.

Look at one of the threads that have been made for the maze on the forum, because there is only one way through, and it incorporates a lot of seemingly random moves.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

ATHATH

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Re: Card Hunter: D&D Meets TCGs
« Reply #55 on: July 22, 2015, 10:33:23 pm »

I finally got to and defeated Grendel today. The hard part wasn't actually beating him (there is a location that you can fit a character that Grendep can't get to), but his two troll warriors and their pet rust monsters in the second level in his set. I managed to go straight through The Secret of the Elder Mind in one go (no paying coins for revives) afterwards, with a clutch victory that left my only my warrior remaining (with only one hp remaining). The mind flensers weren't nearly as bad as I thought they'd be, due to them only coming in groups and them not spamming their delayed one-hit-kill attack. I really like the (mechanical and design) concept of the thought munchers, and would love to see them in a future Mauve Manticore.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping
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